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186 lines (161 loc) · 5.47 KB
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import time
import sys
import json
from importlib import import_module
from pathlib import Path
from random import randrange, shuffle
import tkinter as tk
from plitk import load_tileset, PliTk
SCALE = 1
DELAY = 50
UP = "up"
DOWN = "down"
LEFT = "left"
RIGHT = "right"
TAKE = "take"
PASS = "pass"
PLAYER = "player"
GOLD = "gold"
WALL = "wall"
EMPTY = "empty"
class Board:
def __init__(self, game, canvas, label):
self.game = game
self.canvas = canvas
self.label = label
self.tileset = load_tileset(game["tileset"])
self.screen = PliTk(canvas, 0, 0, 0, 0, self.tileset, SCALE)
self.load_players()
self.level_index = 0
self.load_level()
def load_players(self):
self.players = []
for i, name in enumerate(self.game["players"]):
script = import_module(name).script
tile = self.game["tiles"]["@"][i]
self.players.append(Player(name, script, self, tile))
shuffle(self.players)
def load_level(self):
self.gold = 0
self.steps = 0
self.level = self.game["levels"][self.level_index]
data = self.game["maps"][self.level["map"]]
cols, rows = len(data[0]), len(data)
self.map = [[data[y][x] for y in range(rows)] for x in range(cols)]
self.has_player = [[None for y in range(rows)] for x in range(cols)]
self.canvas.config(width=cols * self.tileset["tile_width"] * SCALE,
height=rows * self.tileset["tile_height"] * SCALE)
self.level["gold"] = sum(sum(int(cell)
if cell.isdigit() else 0 for cell in row) for row in data)
self.screen.resize(cols, rows)
for y in range(rows):
for x in range(cols):
self.update(x, y)
for p in self.players:
self.add_player(p, *self.level["start"])
self.update_score()
def get(self, x, y):
if x < 0 or y < 0 or x >= self.screen.cols or y >= self.screen.rows:
return "#"
return self.map[x][y]
def update(self, x, y):
if self.has_player[x][y]:
self.screen.set_tile(x, y, self.has_player[x][y].tile)
else:
self.screen.set_tile(x, y, self.game["tiles"][self.map[x][y]])
def remove_player(self, player):
self.has_player[player.x][player.y] = None
self.update(player.x, player.y)
def add_player(self, player, x, y):
player.x, player.y = x, y
self.has_player[x][y] = player
self.update(x, y)
def take_gold(self, x, y):
self.gold += self.check("gold", x, y)
self.map[x][y] = " "
self.update(x, y)
self.update_score()
def check(self, cmd, *args):
if cmd == "level":
return self.level_index + 1
x, y = args
item = self.get(x, y)
if cmd == "wall":
return item == "#"
if cmd == "gold":
return int(item) if item.isdigit() else 0
if cmd == "player":
return item != "#" and self.has_player[x][y]
def play(self):
for p in self.players:
p.act(p.script(self.check, p.x, p.y))
if self.gold >= self.level["gold"]:
return self.select_next_level()
self.steps += 1
return self.steps < self.level["steps"]
def update_score(self):
lines = [("Level:%4d\n" % (self.level_index + 1))]
players = sorted(self.players, key=lambda x: x.gold, reverse=True)
for p in players:
lines.append("%s:%4d" % (p.name, p.gold))
self.label["text"] = "\n".join(lines)
def select_next_level(self):
self.level_index += 1
if self.level_index < len(self.game["levels"]):
self.load_level()
return True
return False
class Player:
def __init__(self, name, script, board, tile):
self.name = name
self.script = script
self.board = board
self.tile = tile
self.x, self.y = 0, 0
self.gold = 0
def act(self, cmd):
dx, dy = 0, 0
if cmd == UP:
dy -= 1
elif cmd == DOWN:
dy += 1
elif cmd == LEFT:
dx -= 1
elif cmd == RIGHT:
dx += 1
elif cmd == TAKE:
self.take()
self.move(dx, dy)
def move(self, dx, dy):
x, y = self.x + dx, self.y + dy
board = self.board
board.remove_player(self)
if not board.check("wall", x, y) and not board.check("player", x, y):
self.x, self.y = x, y
board.add_player(self, self.x, self.y)
def take(self):
gold = self.board.check("gold", self.x, self.y)
if gold:
self.gold += gold
self.board.take_gold(self.x, self.y)
def start_game():
def update():
t = time.time()
if board.play():
dt = int((time.time() - t) * 1000)
root.after(max(DELAY - dt, 0), update)
else:
label["text"] += "\n\nGAME OVER!"
root = tk.Tk()
root.configure(background="black")
canvas = tk.Canvas(root, bg="black", highlightthickness=0)
canvas.pack(side=tk.LEFT)
label = tk.Label(root, font=("TkFixedFont",),
justify=tk.RIGHT, fg="white", bg="gray20")
label.pack(side=tk.RIGHT, anchor="n")
filename = sys.argv[1] if len(sys.argv) == 2 else "game.json"
game = json.loads(Path(filename).read_text())
board = Board(game, canvas, label)
root.after(0, update)
root.mainloop()
start_game()