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Grand Theft Cyberpunk: Incomplete Projects

Audit date: 2026-07-11

This register reconciles repository todos, deployment plans, OpenCode artifacts, Hermes memories/sessions, the GTC staging skill, current source files, the installed Steam tree, and release validators. Agent self-reports are not treated as completion evidence without matching files and tests.

P0: Required For A Verified Release

  1. Interactive game compilation and smoke test

    • Status: Blocked on a successful Cyberpunk gameplay launch.
    • Missing: current RED4ext, redscript, TweakXL, ArchiveXL, and CET logs from a complete launch; observed save load; console-command execution.
    • Complete when: the game reaches a save, loader logs contain no mod errors, and msn.silverhand.start, msn.procgen.catalog, and msn.lucifer.spawn execute.
  2. Authoritative gtc_total_rebuild source repository

    • Status: Missing. The installed mod exists, but the documented source checkout under Lilith_Systems_LLC/gtc_rebuild or grand-theft-cyberpunk does not.
    • Complete when: a Git-tracked source is restored, its manifest validates, and deployment parity is zero missing/extra files.
  3. Three-package build verification

    • Status: Partial. msn_integration.archive builds; current evidence does not prove fresh builds of msn_magic_starwars.archive and MSNWeaponOverhaul.archive from authoritative sources.
    • Complete when: all three archives are rebuilt, hashed, deployed, and recorded.
  4. REDmod/Nexus release package

    • Status: Partial. A source tarball exists, but no verified .redmod release set, screenshots, installation test, or Nexus-ready metadata exists.
    • Complete when: reproducible binary packages, checksums, changelog, dependency list, install/uninstall guide, and clean-install test are published.

P1: Core Gameplay Projects

  1. Hell Campaign biome set

    • Status: Implementation complete; acceptance incomplete. All 11 biome scripts are present and the campaign integrator and manifest reference them. Static structure checks pass, but compiler, persistence, assets, and in-game evidence are pending.
    • Complete when: all 11 environments have encounters, traversal, hazards, loot, manifest entries, persistence, and in-game tests.
  2. Hell Campaign assets and localization

    • Status: Incomplete. The manifest references Hell model, texture, and audio directories that do not exist. Only English localization was found; nine declared translations are missing.
    • Complete when: referenced assets exist in a compiled archive and every declared locale either ships or is removed from the manifest.
  3. Hell Campaign gameplay verification

    • Status: Untested. Circle order, VRAM routing, Lucifer dialogue, final choices, Pandemonium unlock, vendor distribution, and save persistence have no in-game evidence.
    • Complete when: every item in manifest/hell_campaign_manifest.yaml.testing has a dated pass/fail artifact.
  4. Silverhand Override full integration

    • Status: Vertical slice live; cinematic prototype quarantined.
    • Missing: verified Relic hooks, ink UI, Wwise events, automatic phase scheduling, quest journal integration, and MSN subsystem adapters.
    • Complete when: requirements in narrative/SILVERHAND_OVERRIDE_IMPLEMENTATION.md pass from a clean save without debug commands.
  5. Custom cyberware runtime

    • Status: Missing. Hermes reported scripts/cyberware/msn_custom_cyberware.reds as created, but the file is absent and was removed from the live manifest.
    • Complete when: 15 augment records have real apply/detach behavior, UI/vendor acquisition, balance tests, and compiler evidence.
  6. Jedi/Sith lightsaber asset pack

    • Status: Pending. Eight hilt variants, blade materials, shaders, sounds, and form-specific animations remain unproduced.
    • Complete when: all variants render, equip, animate, damage, and persist.
  7. Space combat vertical slice

    • Status: Script concepts exist; no verified orbital drop, dogfight, landing, camera, vehicle physics, or save loop exists.
    • Complete when: one full mission runs end-to-end with stable camera and controls.
  8. Multiplayer/symbiosis validation

    • Status: Unverified. Connection, state synchronization, reconnect, desync recovery, and persistence have no integration-test evidence.
    • Complete when: two clients complete a scripted synchronization test.
  9. Procedural encounter execution

    • Status: Catalog complete, world execution incomplete. Seed 777 produces 250 deterministic records and a live registry, but encounters do not yet spawn objectives, actors, rewards, or cleanup in Night City.
    • Complete when: the runtime materializes an indexed encounter and records its completion deterministically.

P2: Assets, Systems, And Tooling

  1. Custom model production pack

    • Status: Incomplete. Fourteen model entries remain blocked or ready for Blender; the release validator reports 11 pending WolvenKit actions.
    • Complete when: source meshes, rigs, LODs, collision, materials, icons, entity templates, archive paths, and performance tests exist for every entry.
  2. MSN Universal Orchestrator v2

    • Status: Pending. Hermes planned expansion from 15 to 30 subsystems with recursive coordination, but no verified v2 acceptance artifact exists.
    • Complete when: all registered subsystems expose health, dependency order, failure isolation, and recovery tests.
  3. Aethon Logos Core integration

    • Status: Pending. Documentation exists; the planned 12-skill runtime integration lacks a tested game-facing controller.
    • Complete when: a manifest-listed controller exposes measurable game effects and deterministic tests.
  4. Convergence Crucible gameplay cycle

    • Status: Pending. Nigredo, Albedo, Citrinitas, and Rubedo remain conceptual for the Cyberpunk runtime.
    • Complete when: a persistent four-stage gameplay loop affects encounters and rewards with reset/recovery behavior.
  5. Ouroboros Swarm v2

    • Status: Pending. Four-Archon coordination and cross-session learning remain unverified in game.
    • Complete when: bounded local coordination produces replayable decisions and survives service interruption.
  6. Lyra dialogue v2 and voice production

    • Status: Pending. Dialogue bridges exist, but Hell gatekeepers, Silverhand, and major NPCs lack complete authored/recorded voice assets and subtitle coverage.
    • Complete when: dialogue has fallbacks, localization, audio/subtitle sync, and offline behavior.
  7. Performance benchmark suite

    • Status: Not executed. FPS, frame time, VRAM routes, token sync, WebSocket reconnect, and 6 GB GPU targets lack a current report.
    • Complete when: repeatable before/after benchmarks and regression thresholds are checked into the repository.
  8. CI/CD release automation

    • Status: Partial. cp2077_mods/.github/workflows/convergence.yml exists, but no verified GitHub run proves validation, compilation, packaging, or release.
    • Complete when: a clean remote run passes without machine-specific paths or unavailable secrets.
  9. Modding and API documentation

    • Status: Incomplete. System skill notes exist, but API_REFERENCE.md, ARCHITECTURE.md, and MODDING_GUIDE.md are absent.
    • Complete when: console commands, extension points, generation pipeline, dependency graph, and content-authoring workflows are documented and tested.
  10. Showcase capture

    • Status: Script complete; capture/editing incomplete.
    • Complete when: the planned gameplay scenes are recorded from a verified build, edited, and linked from release documentation.

Agent Audit

  • OpenCode: no verifiable Cyberpunk implementation was found in its user-authored configuration or tool outputs. The two textual GTC matches were unrelated email captures, so OpenCode contributes no completion claims to this register.
  • Hermes: completed substantial planning, manifest edits, runtime scripts, services, and build tooling. Its July 11 preserved task list correctly identifies biomes, lightsabers, orchestrator, Aethon, Crucible, Swarm, packaging, and release work as unfinished. Claims of complete cyberware, full deployment, and zero-stub readiness were not fully supported by the current filesystem or in-game evidence.
  • Current verified baseline: static release gates pass, WolvenKit builds the MSN archive, installed REDscript parity is exact, and the model pack remains optional. None of those substitute for the missing interactive game test.