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56 lines (45 loc) · 1.6 KB
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import Ball from "./Ball.js";
import Paddle from "./Paddle.js";
import VELOCITY_INCREASE from "./Ball.js"
const ball = new Ball(document.getElementById("ball"))
const playerPaddle = new Paddle(document.getElementById("player-paddle"))
const compPaddle = new Paddle(document.getElementById("computer-paddle"))
const playerScoreElem = document.getElementById("player-score")
const compScoreElem = document.getElementById("computer-score")
let lastTime
function update(time){
if(lastTime != null){
const delta = time - lastTime
ball.update(delta, [playerPaddle.rect(), compPaddle.rect()])
compPaddle.update(delta, ball.y)
const hue = parseFloat(getComputedStyle(document.documentElement).getPropertyValue("--hue"))
document.documentElement.style.setProperty("--hue", hue + delta * 0.01)
if(isLose()) handleLose()
}
lastTime = time
window.requestAnimationFrame(update)
}
function handleLose(){
const rect = ball.rect()
if(rect.right >= window.innerWidth){
playerScoreElem.textContent = parseInt(playerScoreElem.textContent) + 1
}else{
compScoreElem.textContent = parseInt(compScoreElem.textContent) + 1
}
ball.reset()
compPaddle.reset()
}
function isLose(){
const rect = ball.rect()
return rect.right >= window.innerWidth|| rect.left <= 0
}
document.addEventListener("mousemove", e => {
playerPaddle.position = (e.y / window.innerHeight) * 100
})
window.requestAnimationFrame(update)
function easyMode(){
VELOCITY_INCREASE = 0.000001
}
function hardMode(){
VELOCITY_INCREASE = 0.00001
}