It randomly crashes when you join using mobile devices, without doing anything it will still instantly crash but there's a chance it'll work perfectly fine too but then the next time you try to join again it'll crash again
MultiSEngine running on Linux
TShock latest version also running on Linux
Tried to debug this and I see some patterns on crash and non crashes
On non crashing connection it'll send PlayerZone to the client first and then the PlayerBuff packet but on the crashing one it skips the PlayerZone and directly to the PlayerBuff. I don't know whether this is expected or is indeed the main cause for the crash
It randomly crashes when you join using mobile devices, without doing anything it will still instantly crash but there's a chance it'll work perfectly fine too but then the next time you try to join again it'll crash again
MultiSEngine running on Linux
TShock latest version also running on Linux
Tried to debug this and I see some patterns on crash and non crashes
On non crashing connection it'll send PlayerZone to the client first and then the PlayerBuff packet but on the crashing one it skips the PlayerZone and directly to the PlayerBuff. I don't know whether this is expected or is indeed the main cause for the crash