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61 lines (45 loc) · 1.34 KB
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Copy pathMain.gd
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61 lines (45 loc) · 1.34 KB
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extends Node
@export var mob_scene: PackedScene
var score
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func game_over():
$ScoreTimer.stop()
$MobTimer.stop()
$HUD.show_game_over()
$DeathSound.play()
$Music.stop()
func new_game():
score = 0
$Player.start($StartPosition.position)
$StartTimer.start()
$HUD.update_score(score)
$HUD.show_message("Get Ready")
$Music.play()
func _on_mob_timer_timeout():
var mob = mob_scene.instantiate() # Create new instance of Mob scene
# Create random location on Path2D
var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
mob_spawn_location.progress_ratio = randf()
# Set mob direction perpendicular to the path direction
var direction = mob_spawn_location.rotation + PI/ 2
# Set mob position to random location
mob.position = mob_spawn_location.position
# Random direction
direction += randf_range(-PI / 4, PI / 4)
mob.rotation = direction
# Random velocity
var velocity = Vector2(randf_range(150.0, 250.0), 0.0)
mob.linear_velocity = velocity.rotated(direction)
# Spawn mob
add_child(mob)
func _on_score_timer_timeout():
score += 1
$HUD.update_score(score)
func _on_start_timer_timeout():
$MobTimer.start()
$ScoreTimer.start()