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I copy bgfx_compute.sh to nbody folder, and make it pass. But I get another compile error.
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I'm trying to use shaderc to compile my compute shader. While I try to compile cs_update_instances.sc used in nbody example, I fail to compile it. Here is error log. How can I get it compiled?
ERROR: 0:5: 'declaration' : Expected (5): error at column 9, HLSL parsing failed. ERROR: 2 compilation errors. No code generated.All reactions