If you call SendChatMessage successively without sleeping between calls, one of the messages won't be sent ingame. Something like
BetterChat::SendChatMessage("First message");
BetterChat::SendChatMessage("Second message");
the first message won't be sent. Adding sleep(200) between calls works, but I haven't seen this being mentioned anywhere
If you call
SendChatMessagesuccessively without sleeping between calls, one of the messages won't be sent ingame. Something likethe first message won't be sent. Adding
sleep(200)between calls works, but I haven't seen this being mentioned anywhere