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33 lines (33 loc) · 778 Bytes
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{
"name": "lgj2016",
"version": "1.0.2",
"description": "Game developed at LGJ2016 built with PhaserJS",
"main": "src/index.js",
"scripts": {
"start": "gulp",
"production": "gulp --production"
},
"repository": {
"type": "git",
"url": "https://github.com/belohlavek/phaser-es6-boilerplate"
},
"author": "Daniel Belohlavek",
"license": "MIT",
"devDependencies": {
"babelify": "^6.4.0",
"browser-sync": "^2.11.1",
"browserify": "^13.0.0",
"del": "^2.2.0",
"exorcist": "^0.4.0",
"gulp": "^3.9.0",
"gulp-buffer": "0.0.2",
"gulp-if": "^2.0.0",
"gulp-uglify": "^1.5.1",
"gulp-util": "^3.0.7",
"vinyl-source-stream": "^1.1.0",
"yargs": "^3.32.0"
},
"dependencies": {
"phaser": "^2.4.4"
}
}