Prevents mission loss(Round_End) until all real players and AI bots have died.
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Apply to | 適用於
L4D1 L4D2 -
How does it work?
- Mission loss will not occur until there are no living survivors
- Bots will continue playing after all human players are dead and can rescue them
- Prevents mission loss(Round_End) even if all survivors are incapacitated
- This plugin start working once players leave the saferoom
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Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/cge_l4d2_deathcheck.cfg
// 0: Disable plugin, 1: Enable plugin deathcheck "1"
- cfg/sourcemod/cge_l4d2_deathcheck.cfg
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Changelog | 版本日誌
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v2.3 (2026-4-20)
- Fixed that round end when all human dies
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v2.2 (2026-4-1)
- Update cvar and optimize code again
- This plugin start working once players leave the saferoom
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v2.1
- Remake code
- Fixed double round end issue when map change
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v1.5.6
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場上所有真人倖存者+AI bots死亡才會回合結束
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原理
- 所有真人倖存者死亡時回合還不會結束,AI Bots會繼續遊玩
- 當所有真人倖存者+AI Bots死亡之後回合才會結束
- 即使所有倖存者倒地,回合依然不會結束
- 倖存者出去安全區域之後此插件才會生效
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指令中文介紹 (點我展開)
- cfg/sourcemod/cge_l4d2_deathcheck.cfg
// 0: 關閉插件, 1: 開啟插件 deathcheck "1"
- cfg/sourcemod/cge_l4d2_deathcheck.cfg