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readme.md

Description | 內容

Prevents mission loss(Round_End) until all real players and AI bots have died.

  • Apply to | 適用於

    L4D1
    L4D2
    
  • How does it work?
    • Mission loss will not occur until there are no living survivors
    • Bots will continue playing after all human players are dead and can rescue them
    • Prevents mission loss(Round_End) even if all survivors are incapacitated
    • This plugin start working once players leave the saferoom
  • Require | 必要安裝
    None

  • ConVar | 指令
    • cfg/sourcemod/cge_l4d2_deathcheck.cfg
      // 0: Disable plugin, 1: Enable plugin
      deathcheck "1"
  • Changelog | 版本日誌
    • v2.3 (2026-4-20)

      • Fixed that round end when all human dies
    • v2.2 (2026-4-1)

      • Update cvar and optimize code again
      • This plugin start working once players leave the saferoom
    • v2.1

      • Remake code
      • Fixed double round end issue when map change
    • v1.5.6


中文說明

場上所有真人倖存者+AI bots死亡才會回合結束

  • 原理

    • 所有真人倖存者死亡時回合還不會結束,AI Bots會繼續遊玩
    • 當所有真人倖存者+AI Bots死亡之後回合才會結束
    • 即使所有倖存者倒地,回合依然不會結束
    • 倖存者出去安全區域之後此插件才會生效
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/cge_l4d2_deathcheck.cfg
      // 0: 關閉插件, 1: 開啟插件
      deathcheck "1"