When using 'Look' in vocalize menu, print corresponding item to chat area and make item glow or create spot marker/infeced maker like back 4 blood.
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Apply to | 適用於
L4D2 -
Image | 圖示
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How does it work?
- Survivors can mark any weapons, items, infected and spots
- Survivors marker priority: Infected > Witch > Survivor > Item or Weapon > Spot marker
- If not aiming target or item, the plugin detects what player is looking at using field of view angle
- Infected players can also mark targets
- Pressing Shift
- Infected marker priority: Survivor > Item or Weapon > Spot marker
- Marks, glow, sprite model, hins and Notifications are only visible to teammates of the same team
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Important
- Hats and others attaching stuff to players could block the players "use" function, which makes you unable to use 'look' item hint. Install Use Priority Patch plugin to fix.
- Player must Enabled GAME INSTRUCTOR, in ESC -> Options -> Multiplayer, or they can't see the hint

- DO NOT modify convar
sv_gameinstructor_disablethis force all clients to disable their game instructors.
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Require | 必要安裝
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Support | 支援插件
- Lux's Model Changer: LMC Allows you to use most models with most characters
- 可以自由變成其他角色或NPC的模組
- Lux's Model Changer: LMC Allows you to use most models with most characters
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ConVar | 指令
- cfg/sourcemod/l4d2_item_hint.cfg
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General Mark Controls
// If 1, Survivors can type !mark to mark targets l4d2_item_hint_cmd "1" // Instructor hint language. 0=Server language (English), 1=Caller language l4d2_item_hint_instructorhint_translate "0"
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Survivor Team Mark Ability
// Survivors press which buttons to mark targets, 131072=Shift, 4=Ctrl, 32=Use, 8192=Reload, 524288=Middle Mouse // You can add numbers together, ex. 131104=Shift + Use (0=off) // See more buttons: https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/entity_prop_stocks.inc#L100-L125 l4d2_item_hint_buttons "131104" // If 1, Survivors can use vocalize "Look" to mark targets l4d2_item_hint_vocalize "1" // If 1, pinned Survivors can still mark targets l4d2_item_hint_mark_capped "0" // If 1, hanging Survivors can still mark targets l4d2_item_hint_mark_hanging "0" // If 1, dead Survivors can still mark targets l4d2_item_hint_mark_dead "0" // If 1, survivor players can mark items/weapons l4d2_survivor_team_mark_item "1" // If 1, survivor players can mark S.I. l4d2_survivor_team_mark_si "1" // If 1, survivor players can mark spots l4d2_survivor_team_mark_spot "1" // If 1, survivor players can mark survivors l4d2_survivor_team_mark_survivor "1"
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Infected Team Mark Ability
// If 1, infected players can use mark l4d2_infected_team_mark_enable "1" // If 1, infected players can mark survivors l4d2_infected_team_mark_survivor "1" // If 1, infected players can mark items/weapons l4d2_infected_team_mark_item "1" // If 1, infected players can mark spots l4d2_infected_team_mark_spot "1" // Infected players press which buttons to mark targets, 131072=Shift, 4=Ctrl, 32=Use, 8192=Reload, 524288=Middle Mouse // You can add numbers together, ex. 131104=Shift + Use (0=off) l4d2_infected_team_buttons "131072" // If 1, dead infected players can mark targets l4d2_infected_team_dead "0" // If 1, ghost infected players can mark targets l4d2_infected_team_ghost "1"
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Both teams mark "Item/Weapons"
// Item marker glow color (RGB, space-separated). Empty = Remove Glow l4d2_item_marker_glow_color "0 255 255" // Cooldown between marking items (seconds) l4d2_item_marker_cooldown_time "1.0" // Max distance to mark an item l4d2_item_marker_use_range "150" // Sound when marking an item. (relative to sound/, Empty = Off) l4d2_item_marker_use_sound "buttons/blip1.wav" // Item marker announce type: 0=Off, 1=Chat, 2=Hint text, 3=Center text l4d2_item_marker_announce_type "1" // Item glow duration (seconds) l4d2_item_marker_glow_timer "10.0" // Item glow visible range l4d2_item_marker_glow_range "800" // If 1, show instructor hint on marked items l4d2_item_marker_instructorhint_enable "1" // Instructor hint color on items. (Empty = hide item name) l4d2_item_marker_instructorhint_color "0 255 255" // Instructor hint icon. (More icons: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_item_marker_instructorhint_icon "icon_interact"
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Both teams mark "Spot"
// Spot marker color (RGB, space-separated). Empty = Remove circle mark l4d2_spot_marker_color "200 200 200" // Cooldown between spot marks (seconds) l4d2_spot_marker_cooldown_time "2.5" // Max distance to place a spot marker l4d2_spot_marker_use_range "1800" // Sound when placing a spot marker. (relative to sound/, Empty = Off) l4d2_spot_marker_use_sound "buttons/blip1.wav" // Spot marker announce type: 0=Off, 1=Chat, 2=Hint text, 3=Center text l4d2_spot_marker_announce_type "1" // Spot marker duration (seconds) l4d2_spot_marker_duration "10.0" // Spot marker sprite model. (Empty = Off) l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt" // Spot marker sprite height from ground l4d2_spot_marker_sprite_height "50.0" // If 1, show instructor hint on spot marker l4d2_spot_marker_instructorhint_enable "1" // Instructor hint color on spot marker. (Empty = hide text) l4d2_spot_marker_instructorhint_color "200 200 200" // Instructor hint icon on spot marker l4d2_spot_marker_instructorhint_icon "icon_info" // Spot marker beam ring starting radius l4d2_spot_marker_ring_start_radius "35.0" // Spot marker beam ring ending radius l4d2_spot_marker_ring_end_radius "50.0" // Spot marker beam ring width l4d2_spot_marker_ring_width "2.0" // Particle effect on spot marker. // Empty = Off // See more: https://forums.alliedmods.net/showthread.php?t=127111) l4d2_spot_marker_particle "sline_sparks"
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Both teams mark "Survivor"
// Survivor marker glow color (RGB, space-separated). Empty = Remove Glow l4d2_survivor_marker_glow_color "0 200 0" // Cooldown between marking survivors (seconds) l4d2_survivor_marker_cooldown_time "1.0" // Max distance to mark a survivor l4d2_survivor_marker_use_range "1000" // Sound when marking a survivor. (relative to sound/, Empty = Off) l4d2_survivor_marker_use_sound "player/suit_denydevice.wav" // Announce type when marking a survivor: 0=Off, 1=Chat, 2=Hint text, 3=Center text l4d2_survivor_marker_announce_type "1" // Survivor glow duration when marked (seconds) l4d2_survivor_marker_glow_timer "10.0" // Survivor glow visible range when marked l4d2_survivor_marker_glow_range "2000" // If 1, show instructor hint on marked survivor l4d2_survivor_marker_instructorhint_enable "1" // Instructor hint color on survivor. (Empty = hide name) l4d2_survivor_marker_instructorhint_color "0 200 0" // Instructor hint icon on survivor marker l4d2_survivor_marker_instructorhint_icon "icon_alert" // FOV angle to detect if player is looking at a survivor. (0=Crosshair only) l4d2_survivor_marker_fov "15.0" // If 1, notify the target when marked by an infected l4d2_survivor_marker_infected_notify "1"
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Survivors mark "Special Infected"
// S.I. marker glow color (RGB, space-separated). Empty = Remove Glow l4d2_infected_marker_glow_color "255 120 203" // Cooldown for Survivors marking S.I. (seconds) l4d2_infected_marker_cooldown_time "0.25" // Max distance for Survivors to mark S.I. l4d2_infected_marker_use_range "1000" // Sound when Survivors mark S.I. (relative to sound/, Empty = Off) l4d2_infected_marker_use_sound "items/suitchargeok1.wav" // S.I. marker announce type: 0=Off, 1=Chat, 2=Hint text, 3=Center text l4d2_infected_marker_announce_type "1" // S.I. glow duration when marked by Survivors (seconds) l4d2_infected_marker_glow_timer "10.0" // S.I. glow visible range when marked by Survivors l4d2_infected_marker_glow_range "2500" // If 1, allow Survivors to mark Witch l4d2_infected_marker_witch_enable "1" // Which S.I. can Survivors mark? 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add together (127=All) l4d2_infected_marker_si_flag "127" // If 1, show instructor hint on S.I. marked by Survivors l4d2_infected_marker_instructorhint_enable "1" // Instructor hint color on S.I. (Empty = hide S.I. name) l4d2_infected_marker_instructorhint_color "255 0 0" // Instructor hint icon on S.I. marker l4d2_infected_marker_instructorhint_icon "icon_skull" // FOV angle to detect if Survivor is looking at S.I. (0=Crosshair only) l4d2_infected_marker_si_fov "15.0" // FOV angle to detect if Survivor is looking at Witch. (0=Crosshair only) l4d2_infected_marker_witch_fov "15.0"
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- cfg/sourcemod/l4d2_item_hint.cfg
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Command | 命令
- Mark item/infected/spot. Both Team players can use this cmd
sm_mark
- Mark item/infected/spot. Both Team players can use this cmd
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Translation Support | 支援翻譯
translations/l4d2_item_hint.phrases.txt -
Related Plugin | 相關插件
- l4d2_infected_hp_hint: Display corresponding health value hint of all Special Infected
- 在特感身上顯示剩餘血量
- l4d2_infected_hp_hint: Display corresponding health value hint of all Special Infected
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Changelog | 版本日誌
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v4.6 (2026-7-9)
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v4.5 (2026-6-16)
- Update cvars
- Optimize code
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v4.4 (2026-6-7)
- Update cvars
- Deaad infected and Ghost infecte can mark targets
- Custom buttons to mark targets
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v4.3 (2026-6-7)
- Infected players can now mark targets by pressing Shift
- New cvars for infected team marking and cross-team visibility
- Separate translation strings for infected mark messages
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v4.2 (2025-5-25)
- Update more cvars for spot marker
- Display particle on spot marker
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v4.1 (2025-12-27)
- Force client and witch to transmit so glow entity won't be buggy behind the wall
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v4.0 (2025-11-21)
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v3.9 (2025-10-5)
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v3.8 (2025-9-23)
- Update cvars
- Plugin now helps detect what player is looking at using field of view angle, which means player no longer aims hard at the target
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v3.7 (2025-3-7)
- Update cvars
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v3.6 (2025-2-23)
- Support LMC (Lux's Model Changer)
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v3.5 (2024-6-22)
- Update cvars
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v3.4 (2024-6-18)
- Player can makr if dead or incapped or get pinned by special infected
- Update cvars
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v3.3 (2024-6-17)
- Compatible with Attachments API
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v3.2 (2024-6-16)
- Press Shift+E to mark
- Update cvars
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v3.1 (2024-6-11)
- Add Survivor marker, support custom survivor model
- Update translation
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v3.0 (2024-3-6)
- Custom infected model
- Custom witch model
- Update translation
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v2.9 (2024-3-3)
- Custom melee model
- Custom ammo model
- Update translation
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v2.8 (2024-2-23)
- Fixed spot maker error
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v2.7 (2023-3-18)
- Add spot maker announce
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v2.6 (2023-3-8)
- Translation Support
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v2.5 (2022-12-27)
- Add MultiColors
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v2.4 (2022-12-24)
- Add Command
sm_mark, Mark item/infected/spot for people who don't have 'Look' in vocalize menu
- Add Command
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v2.3 (2022-10-02)
- AlliedModders Post
- Add all gun weapons, melee weapons, minigun, ammo and items.
- Add cooldown.
- Add Item Glow, everyone can see the item through wall.
- Add sound.
- Fixes custom vocalizers that uses SmartLook with capitals.
- Add Spot Marker, using 'Look' in vocalize menu to mark the area.
- Add Infected Marker, using 'Look' in vocalize menu to mark the infected.
- Add Instructor hint, display instructor hint on Spot Marker/Item Hint
- Marker priority: Infected maker > Item hint > Spot marker
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v0.2
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使用語音雷達"看"可以標記任何物品、武器、地點、特感
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原理
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注意事項
- 如果有其他插件會擋住視野的裝飾品譬如帽子插件,你可能無法使用標記功能,請安裝Use Priority Patch以修正
- 玩家必須啟動遊戲指導系統,否則玩家看不見標記提示
- 伺服器端不要修改指令
sv_gameinstructor_disable,這會關閉所有玩家的遊戲指導系統
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_item_hint.cfg
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通用指令
// 為1時,倖存者與特感玩家可以輸入!mark標記 l4d2_item_hint_cmd "1" // 標記的導演提示該使用何種語言翻譯給大家看? 0=伺服器的語言 (英文), 1=呼叫標記的玩家的語言 l4d2_item_hint_instructorhint_translate "0"
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倖存者陣營的標記能力
// 倖存者玩家按下哪一個按鈕進行標記? 131072=Shift, 4=Ctrl, 32=E鍵, 8192=R鍵, 524288=滾輪鍵 // 可以將數字相加, 舉例: 131104=必須同時按Shift + E鍵 (0=不能使用鍵位標記) // 看更多按鈕: https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/entity_prop_stocks.inc#L100-L125 l4d2_item_hint_buttons "131104" // 為1時,倖存者玩家可以用"看"語音標記 l4d2_item_hint_vocalize "1" // 為1時,被特感控制的玩家可以使用標記 l4d2_item_hint_mark_capped "0" // 為1時,掛邊的玩家可以使用標記 l4d2_item_hint_mark_hanging "0" // 為1時,死亡的玩家可以使用標記 l4d2_item_hint_mark_dead "0" // 為1時,人類可以標記物品 l4d2_survivor_team_mark_item "1" // 為1時,人類可以標記特感 l4d2_survivor_team_mark_si "1" // 為1時,人類可以標記地點 l4d2_survivor_team_mark_spot "1" // 為1時,人類可以標記倖存者隊友 l4d2_survivor_team_mark_survivor "1"
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特感陣營的標記能力
// 為1時,特感玩家也可以使用標記 l4d2_infected_team_mark_enable "1" // 為1時,特感玩家可以標記生還者 l4d2_infected_team_mark_survivor "1" // 為1時,特感玩家可以標記物品/武器 l4d2_infected_team_mark_item "1" // 為1時,特感玩家可以標記地點 l4d2_infected_team_mark_spot "1" // 特感玩家按下哪一個按鈕進行標記? 131072=Shift, 4=Ctrl, 32=E鍵, 8192=R鍵, 524288=滾輪鍵 // 可以將數字相加, 舉例: 131104=必須同時按Shift + E鍵 (0=不能使用鍵位標記) l4d2_infected_team_buttons "131072" // 為1時,死亡的特感玩家可以標記 l4d2_infected_team_dead "0" // 為1時,靈魂狀態的特感玩家可以標記 l4d2_infected_team_ghost "1"
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雙方隊伍標記"物品、武器"
// 標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=移除光圈效果 l4d2_item_marker_glow_color "0 255 255" // 玩家可以再次標記的時間間隔 l4d2_item_marker_cooldown_time "1.0" // 能標記的距離 l4d2_item_marker_use_range "150" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_item_marker_use_sound "buttons/blip1.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_item_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_item_marker_glow_timer "10.0" // 標記的光圈可見範圍 l4d2_item_marker_glow_range "800" // 為1時,啟用導演提示 l4d2_item_marker_instructorhint_enable "1" // 導演提示的文字顏色 (空=無文字) l4d2_item_marker_instructorhint_color "0 255 255" // 導演提示的圖案 (查找更多圖案: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_item_marker_instructorhint_icon "icon_interact"
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雙方隊伍標記"地點"
// 標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=移除光圈與中心模型圖案 l4d2_spot_marker_color "200 200 200" // 玩家可以再次標記的時間間隔 l4d2_spot_marker_cooldown_time "2.5" // 能標記的距離 l4d2_spot_marker_use_range "1800" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_spot_marker_use_sound "buttons/blip1.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_spot_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_spot_marker_duration "10.0" // 標記的中心模型圖案 (空=無中心模型圖案) l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt" // 中心模型圖案距離地面的高度. l4d2_spot_marker_sprite_height "50.0" // 為1時,啟用導演提示 l4d2_spot_marker_instructorhint_enable "1" // 導演提示的文字顏色 (空=無文字) l4d2_spot_marker_instructorhint_color "200 200 200" // 導演提示的圖案 l4d2_spot_marker_instructorhint_icon "icon_info" // 標記的圓圈起始半徑. l4d2_spot_marker_ring_start_radius "35.0" // 標記的圓圈終點半徑. l4d2_spot_marker_ring_end_radius "50.0" // 標記的圓圈寬度. l4d2_spot_marker_ring_width "2.0" // 標記時有特效, 請填入特效名稱 // 空=不出現特效 // (查看更多l4d2特效: https://forums.alliedmods.net/showthread.php?t=127111) l4d2_spot_marker_particle "sline_sparks"
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雙方隊伍標記"倖存者"
// 標記隊友的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=移除光圈 l4d2_survivor_marker_glow_color "0 200 0" // 玩家可以再次標記隊友的時間間隔 l4d2_survivor_marker_cooldown_time "1.0" // 能標記隊友的距離 l4d2_survivor_marker_use_range "1000" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_survivor_marker_use_sound "player/suit_denydevice.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_survivor_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_survivor_marker_glow_timer "10.0" // 標記的光圈可見範圍 l4d2_survivor_marker_glow_range "2000" // 為1時,啟用導演提示 l4d2_survivor_marker_instructorhint_enable "1" // 導演提示的隊友名稱顏色 (空=無隊友名稱) l4d2_survivor_marker_instructorhint_color "0 200 0" // 導演提示的圖案 l4d2_survivor_marker_instructorhint_icon "icon_alert" // 檢測玩家的視野是否正在看隊友, 此數值代表隊友與玩家準心的距離夾角 // 遊戲預設: 45.0, 0=不使用, 只算準心有指到 l4d2_survivor_marker_fov "15.0" // 為1時,感染者標記生還者後通知被標記的對象 l4d2_survivor_marker_infected_notify "1"
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人類標記"特感"
// 特感標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格) // 空=移除光圈 l4d2_infected_marker_glow_color "255 120 203" // 玩家可以再次標記特感的時間間隔 l4d2_infected_marker_cooldown_time "0.25" // 能標記特感的距離 l4d2_infected_marker_use_range "1000" // 標記音效. (路徑相對於sound資料夾, 空 = 無音效) l4d2_infected_marker_use_sound "items/suitchargeok1.wav" // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間) l4d2_infected_marker_announce_type "1" // 標記的光圈顯示時間 l4d2_infected_marker_glow_timer "10.0" // 標記的光圈可見範圍 l4d2_infected_marker_glow_range "2500" // 為1時,也可以標記Witch l4d2_infected_marker_witch_enable "1" // 可以標記哪些特感? 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 請將數字相加 (127=全部) l4d2_infected_marker_si_flag "127" // 為1時,啟用導演提示 l4d2_infected_marker_instructorhint_enable "1" // 導演提示的特感名稱顏色 (空=無特感名稱) l4d2_infected_marker_instructorhint_color "255 0 0" // 導演提示的圖案 (查找更多圖案: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_infected_marker_instructorhint_icon "icon_skull" // 檢測玩家的視野是否正在看特感, 此數值代表特感與玩家準心的距離夾角 // 遊戲預設: 45.0, 0=不使用, 只算準心有指到 l4d2_infected_marker_si_fov "15.0" // 檢測玩家的視野是否正在看Witch, 此數值代表Witch與玩家準心的距離夾角 // 遊戲預設: 45.0, 0=不使用, 只算準心有指到 l4d2_infected_marker_witch_fov "15.0"
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- cfg/sourcemod/l4d2_item_hint.cfg
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命令中文介紹 (點我展開)
- 使用標記. 雙方隊伍玩家皆可使用此命令
sm_mark
- 使用標記. 雙方隊伍玩家皆可使用此命令








