Skip to content

Latest commit

 

History

History

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 
 
 
 
 

readme.md

Description | 內容

When using 'Look' in vocalize menu, print corresponding item to chat area and make item glow or create spot marker/infeced maker like back 4 blood.

  • Apply to | 適用於

    L4D2
    
  • Video | 影片展示

  • Image | 圖示

    • Mark weapons and items (標記武器與物品)
      l4d2_item_hint_1
      l4d2_item_hint_2
    • Mark place and infected (標記地點與特殊感染者)
      l4d2_item_hint_3
    • Support director hint (支援指導系統圖案提示)
      l4d2_item_hint_4
    • Mark your teammates (標記隊友)
      l4d2_item_hint_5
  • How does it work?
    • Survivors can mark any weapons, items, infected and spots
      • 'Look' in vocalize menu
        l4d2_item_hint_0.jpg
      • Type!mark(Survivors only)
      • Press Shift+E (Survivors only)
    • Survivors marker priority: Infected > Witch > Survivor > Item or Weapon > Spot marker
    • If not aiming target or item, the plugin detects what player is looking at using field of view angle
      • If has more than two targets, it finds the target nearest to your crosshair
        l4d2_item_hint_7
    • Infected players can also mark targets
      • Pressing Shift
      • Infected marker priority: Survivor > Item or Weapon > Spot marker
    • Marks, glow, sprite model, hins and Notifications are only visible to teammates of the same team
  • Important
    • Hats and others attaching stuff to players could block the players "use" function, which makes you unable to use 'look' item hint. Install Use Priority Patch plugin to fix.
    • Player must Enabled GAME INSTRUCTOR, in ESC -> Options -> Multiplayer, or they can't see the hint
      l4d2_item_hint_6.jpg
    • DO NOT modify convar sv_gameinstructor_disable this force all clients to disable their game instructors.
  • ConVar | 指令
    • cfg/sourcemod/l4d2_item_hint.cfg
      • General Mark Controls

        // If 1, Survivors can type !mark to mark targets
        l4d2_item_hint_cmd "1"
        
        // Instructor hint language. 0=Server language (English), 1=Caller language
        l4d2_item_hint_instructorhint_translate "0"
      • Survivor Team Mark Ability

        // Survivors press which buttons to mark targets, 131072=Shift, 4=Ctrl, 32=Use, 8192=Reload, 524288=Middle Mouse
        // You can add numbers together, ex. 131104=Shift + Use (0=off)
        // See more buttons: https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/entity_prop_stocks.inc#L100-L125
        l4d2_item_hint_buttons "131104"
        
        // If 1, Survivors can use vocalize "Look" to mark targets
        l4d2_item_hint_vocalize "1"
        
        // If 1, pinned Survivors can still mark targets
        l4d2_item_hint_mark_capped "0"
        
        // If 1, hanging Survivors can still mark targets
        l4d2_item_hint_mark_hanging "0"
        
        // If 1, dead Survivors can still mark targets
        l4d2_item_hint_mark_dead "0"
        
        // If 1, survivor players can mark items/weapons
        l4d2_survivor_team_mark_item "1"
        
        // If 1, survivor players can mark S.I.
        l4d2_survivor_team_mark_si "1"
        
        // If 1, survivor players can mark spots
        l4d2_survivor_team_mark_spot "1"
        
        // If 1, survivor players can mark survivors
        l4d2_survivor_team_mark_survivor "1"
      • Infected Team Mark Ability

        // If 1, infected players can use mark
        l4d2_infected_team_mark_enable "1"
        
        // If 1, infected players can mark survivors
        l4d2_infected_team_mark_survivor "1"
        
        // If 1, infected players can mark items/weapons
        l4d2_infected_team_mark_item "1"
        
        // If 1, infected players can mark spots
        l4d2_infected_team_mark_spot "1"
        
        // Infected players press which buttons to mark targets, 131072=Shift, 4=Ctrl, 32=Use, 8192=Reload, 524288=Middle Mouse
        // You can add numbers together, ex. 131104=Shift + Use (0=off)
        l4d2_infected_team_buttons "131072"
        
        // If 1, dead infected players can mark targets
        l4d2_infected_team_dead "0"
        
        // If 1, ghost infected players can mark targets
        l4d2_infected_team_ghost "1"
      • Both teams mark "Item/Weapons"

        // Item marker glow color (RGB, space-separated). Empty = Remove Glow
        l4d2_item_marker_glow_color "0 255 255"
        
        // Cooldown between marking items (seconds)
        l4d2_item_marker_cooldown_time "1.0"
        
        // Max distance to mark an item
        l4d2_item_marker_use_range "150"
        
        // Sound when marking an item. (relative to sound/, Empty = Off)
        l4d2_item_marker_use_sound "buttons/blip1.wav"
        
        // Item marker announce type: 0=Off, 1=Chat, 2=Hint text, 3=Center text
        l4d2_item_marker_announce_type "1"
        
        // Item glow duration (seconds)
        l4d2_item_marker_glow_timer "10.0"
        
        // Item glow visible range
        l4d2_item_marker_glow_range "800"
        
        // If 1, show instructor hint on marked items
        l4d2_item_marker_instructorhint_enable "1"
        
        // Instructor hint color on items. (Empty = hide item name)
        l4d2_item_marker_instructorhint_color "0 255 255"
        
        // Instructor hint icon. (More icons: https://developer.valvesoftware.com/wiki/Env_instructor_hint)
        l4d2_item_marker_instructorhint_icon "icon_interact"
      • Both teams mark "Spot"

        // Spot marker color (RGB, space-separated). Empty = Remove circle mark
        l4d2_spot_marker_color "200 200 200"
        
        // Cooldown between spot marks (seconds)
        l4d2_spot_marker_cooldown_time "2.5"
        
        // Max distance to place a spot marker
        l4d2_spot_marker_use_range "1800"
        
        // Sound when placing a spot marker. (relative to sound/, Empty = Off)
        l4d2_spot_marker_use_sound "buttons/blip1.wav"
        
        // Spot marker announce type: 0=Off, 1=Chat, 2=Hint text, 3=Center text
        l4d2_spot_marker_announce_type "1"
        
        // Spot marker duration (seconds)
        l4d2_spot_marker_duration "10.0"
        
        // Spot marker sprite model. (Empty = Off)
        l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt"
        
        // Spot marker sprite height from ground
        l4d2_spot_marker_sprite_height "50.0"
        
        // If 1, show instructor hint on spot marker
        l4d2_spot_marker_instructorhint_enable "1"
        
        // Instructor hint color on spot marker. (Empty = hide text)
        l4d2_spot_marker_instructorhint_color "200 200 200"
        
        // Instructor hint icon on spot marker
        l4d2_spot_marker_instructorhint_icon "icon_info"
        
        // Spot marker beam ring starting radius
        l4d2_spot_marker_ring_start_radius  "35.0"
        
        // Spot marker beam ring ending radius
        l4d2_spot_marker_ring_end_radius    "50.0"
        
        // Spot marker beam ring width
        l4d2_spot_marker_ring_width         "2.0"
        
        // Particle effect on spot marker.
        // Empty = Off
        // See more: https://forums.alliedmods.net/showthread.php?t=127111)
        l4d2_spot_marker_particle           "sline_sparks"
      • Both teams mark "Survivor"

        // Survivor marker glow color (RGB, space-separated). Empty = Remove Glow
        l4d2_survivor_marker_glow_color "0 200 0"
        
        // Cooldown between marking survivors (seconds)
        l4d2_survivor_marker_cooldown_time "1.0"
        
        // Max distance to mark a survivor
        l4d2_survivor_marker_use_range "1000"
        
        // Sound when marking a survivor. (relative to sound/, Empty = Off)
        l4d2_survivor_marker_use_sound "player/suit_denydevice.wav"
        
        // Announce type when marking a survivor: 0=Off, 1=Chat, 2=Hint text, 3=Center text
        l4d2_survivor_marker_announce_type "1"
        
        // Survivor glow duration when marked (seconds)
        l4d2_survivor_marker_glow_timer "10.0"
        
        // Survivor glow visible range when marked
        l4d2_survivor_marker_glow_range "2000"
        
        // If 1, show instructor hint on marked survivor
        l4d2_survivor_marker_instructorhint_enable "1"
        
        // Instructor hint color on survivor. (Empty = hide name)
        l4d2_survivor_marker_instructorhint_color "0 200 0"
        
        // Instructor hint icon on survivor marker
        l4d2_survivor_marker_instructorhint_icon "icon_alert"
        
        // FOV angle to detect if player is looking at a survivor. (0=Crosshair only)
        l4d2_survivor_marker_fov "15.0"
        
        // If 1, notify the target when marked by an infected
        l4d2_survivor_marker_infected_notify "1"
      • Survivors mark "Special Infected"

        // S.I. marker glow color (RGB, space-separated). Empty = Remove Glow
        l4d2_infected_marker_glow_color "255 120 203"
        
        // Cooldown for Survivors marking S.I. (seconds)
        l4d2_infected_marker_cooldown_time "0.25"
        
        // Max distance for Survivors to mark S.I.
        l4d2_infected_marker_use_range "1000"
        
        // Sound when Survivors mark S.I. (relative to sound/, Empty = Off)
        l4d2_infected_marker_use_sound "items/suitchargeok1.wav"
        
        // S.I. marker announce type: 0=Off, 1=Chat, 2=Hint text, 3=Center text
        l4d2_infected_marker_announce_type "1"
        
        // S.I. glow duration when marked by Survivors (seconds)
        l4d2_infected_marker_glow_timer "10.0"
        
        // S.I. glow visible range when marked by Survivors
        l4d2_infected_marker_glow_range "2500"
        
        // If 1, allow Survivors to mark Witch
        l4d2_infected_marker_witch_enable "1"
        
        // Which S.I. can Survivors mark? 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add together (127=All)
        l4d2_infected_marker_si_flag "127"
        
        // If 1, show instructor hint on S.I. marked by Survivors
        l4d2_infected_marker_instructorhint_enable "1"
        
        // Instructor hint color on S.I. (Empty = hide S.I. name)
        l4d2_infected_marker_instructorhint_color "255 0 0"
        
        // Instructor hint icon on S.I. marker
        l4d2_infected_marker_instructorhint_icon "icon_skull"
        
        // FOV angle to detect if Survivor is looking at S.I. (0=Crosshair only)
        l4d2_infected_marker_si_fov "15.0"
        
        // FOV angle to detect if Survivor is looking at Witch. (0=Crosshair only)
        l4d2_infected_marker_witch_fov "15.0"
  • Command | 命令
    • Mark item/infected/spot. Both Team players can use this cmd
      sm_mark
  • Translation Support | 支援翻譯

    translations/l4d2_item_hint.phrases.txt
    
  • Related Plugin | 相關插件
    1. l4d2_infected_hp_hint: Display corresponding health value hint of all Special Infected
      • 在特感身上顯示剩餘血量
  • Changelog | 版本日誌
    • v4.6 (2026-7-9)

    • v4.5 (2026-6-16)

      • Update cvars
      • Optimize code
    • v4.4 (2026-6-7)

      • Update cvars
      • Deaad infected and Ghost infecte can mark targets
      • Custom buttons to mark targets
    • v4.3 (2026-6-7)

      • Infected players can now mark targets by pressing Shift
      • New cvars for infected team marking and cross-team visibility
      • Separate translation strings for infected mark messages
    • v4.2 (2025-5-25)

      • Update more cvars for spot marker
      • Display particle on spot marker
    • v4.1 (2025-12-27)

      • Force client and witch to transmit so glow entity won't be buggy behind the wall
    • v4.0 (2025-11-21)

    • v3.9 (2025-10-5)

    • v3.8 (2025-9-23)

      • Update cvars
      • Plugin now helps detect what player is looking at using field of view angle, which means player no longer aims hard at the target
    • v3.7 (2025-3-7)

      • Update cvars
    • v3.6 (2025-2-23)

      • Support LMC (Lux's Model Changer)
    • v3.5 (2024-6-22)

      • Update cvars
    • v3.4 (2024-6-18)

      • Player can makr if dead or incapped or get pinned by special infected
      • Update cvars
    • v3.3 (2024-6-17)

    • v3.2 (2024-6-16)

      • Press Shift+E to mark
      • Update cvars
    • v3.1 (2024-6-11)

      • Add Survivor marker, support custom survivor model
      • Update translation
    • v3.0 (2024-3-6)

      • Custom infected model
      • Custom witch model
      • Update translation
    • v2.9 (2024-3-3)

      • Custom melee model
      • Custom ammo model
      • Update translation
    • v2.8 (2024-2-23)

      • Fixed spot maker error
    • v2.7 (2023-3-18)

      • Add spot maker announce
    • v2.6 (2023-3-8)

      • Translation Support
    • v2.5 (2022-12-27)

      • Add MultiColors
    • v2.4 (2022-12-24)

      • Add Command sm_mark, Mark item/infected/spot for people who don't have 'Look' in vocalize menu
    • v2.3 (2022-10-02)

      • AlliedModders Post
      • Add all gun weapons, melee weapons, minigun, ammo and items.
      • Add cooldown.
      • Add Item Glow, everyone can see the item through wall.
      • Add sound.
      • Fixes custom vocalizers that uses SmartLook with capitals.
      • Add Spot Marker, using 'Look' in vocalize menu to mark the area.
      • Add Infected Marker, using 'Look' in vocalize menu to mark the infected.
      • Add Instructor hint, display instructor hint on Spot Marker/Item Hint
      • Marker priority: Infected maker > Item hint > Spot marker
    • v0.2


中文說明

使用語音雷達"看"可以標記任何物品、武器、地點、特感

  • 原理

    • 人類可以標記準心指向的任何東西
      1. 使用角色語音雷達"看"
        zho/l4d2_item_hint_0.jpg
      2. 輸入!mark
      3. 按下Shift+E
    • 如果準心沒有指向任何東西,會依照玩家視野看到的目標進行標記
      • 如果有兩個目標以上,看哪一個目標離你的準心最近
        l4d2_item_hint_7
    • 人類標記優先順序: 特感 > Witch > 隊友 > 物品或武器 > 地點
    • 活著的特感或是靈魂特感也可以標記目標
      • 按下Shift鍵
      • 標記優先順序: 倖存者 > 物品或武器 > 地點
    • 雙方陣營看不見對方的標記與提示
  • 注意事項

    • 如果有其他插件會擋住視野的裝飾品譬如帽子插件,你可能無法使用標記功能,請安裝Use Priority Patch以修正
    • 玩家必須啟動遊戲指導系統,否則玩家看不見標記提示
    • 伺服器端不要修改指令 sv_gameinstructor_disable,這會關閉所有玩家的遊戲指導系統
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_item_hint.cfg
      • 通用指令

        // 為1時,倖存者與特感玩家可以輸入!mark標記
        l4d2_item_hint_cmd "1"
        
        // 標記的導演提示該使用何種語言翻譯給大家看? 0=伺服器的語言 (英文), 1=呼叫標記的玩家的語言
        l4d2_item_hint_instructorhint_translate "0"
      • 倖存者陣營的標記能力

        // 倖存者玩家按下哪一個按鈕進行標記? 131072=Shift, 4=Ctrl, 32=E鍵, 8192=R鍵, 524288=滾輪鍵
        // 可以將數字相加, 舉例: 131104=必須同時按Shift + E鍵 (0=不能使用鍵位標記)
        // 看更多按鈕: https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/entity_prop_stocks.inc#L100-L125
        l4d2_item_hint_buttons "131104"
        
        // 為1時,倖存者玩家可以用"看"語音標記
        l4d2_item_hint_vocalize "1"
        
        // 為1時,被特感控制的玩家可以使用標記
        l4d2_item_hint_mark_capped "0"
        
        // 為1時,掛邊的玩家可以使用標記
        l4d2_item_hint_mark_hanging "0"
        
        // 為1時,死亡的玩家可以使用標記
        l4d2_item_hint_mark_dead "0"
        
        // 為1時,人類可以標記物品
        l4d2_survivor_team_mark_item "1"
        
        // 為1時,人類可以標記特感
        l4d2_survivor_team_mark_si "1"
        
        // 為1時,人類可以標記地點
        l4d2_survivor_team_mark_spot "1"
        
        // 為1時,人類可以標記倖存者隊友
        l4d2_survivor_team_mark_survivor "1"
      • 特感陣營的標記能力

        // 為1時,特感玩家也可以使用標記
        l4d2_infected_team_mark_enable "1"
        
        // 為1時,特感玩家可以標記生還者
        l4d2_infected_team_mark_survivor "1"
        
        // 為1時,特感玩家可以標記物品/武器
        l4d2_infected_team_mark_item "1"
        
        // 為1時,特感玩家可以標記地點
        l4d2_infected_team_mark_spot "1"
        
        // 特感玩家按下哪一個按鈕進行標記? 131072=Shift, 4=Ctrl, 32=E鍵, 8192=R鍵, 524288=滾輪鍵
        // 可以將數字相加, 舉例: 131104=必須同時按Shift + E鍵 (0=不能使用鍵位標記)
        l4d2_infected_team_buttons "131072"
        
        // 為1時,死亡的特感玩家可以標記
        l4d2_infected_team_dead "0"
        
        // 為1時,靈魂狀態的特感玩家可以標記
        l4d2_infected_team_ghost "1"
      • 雙方隊伍標記"物品、武器"

        // 標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格)
        // 空=移除光圈效果
        l4d2_item_marker_glow_color "0 255 255"
        
        // 玩家可以再次標記的時間間隔
        l4d2_item_marker_cooldown_time "1.0"
        
        // 能標記的距離
        l4d2_item_marker_use_range "150"
        
        // 標記音效. (路徑相對於sound資料夾, 空 = 無音效)
        l4d2_item_marker_use_sound "buttons/blip1.wav"
        
        // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間)
        l4d2_item_marker_announce_type "1"
        
        // 標記的光圈顯示時間
        l4d2_item_marker_glow_timer "10.0"
        
        // 標記的光圈可見範圍
        l4d2_item_marker_glow_range "800"
        
        // 為1時,啟用導演提示
        l4d2_item_marker_instructorhint_enable "1"
        
        // 導演提示的文字顏色 (空=無文字)
        l4d2_item_marker_instructorhint_color "0 255 255"
        
        // 導演提示的圖案 (查找更多圖案: https://developer.valvesoftware.com/wiki/Env_instructor_hint)
        l4d2_item_marker_instructorhint_icon "icon_interact"
      • 雙方隊伍標記"地點"

        // 標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格)
        // 空=移除光圈與中心模型圖案
        l4d2_spot_marker_color "200 200 200"
        
        // 玩家可以再次標記的時間間隔
        l4d2_spot_marker_cooldown_time "2.5"
        
        // 能標記的距離
        l4d2_spot_marker_use_range "1800"
        
        // 標記音效. (路徑相對於sound資料夾, 空 = 無音效)
        l4d2_spot_marker_use_sound "buttons/blip1.wav"
        
        // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間)
        l4d2_spot_marker_announce_type "1"
        
        // 標記的光圈顯示時間
        l4d2_spot_marker_duration "10.0"
        
        // 標記的中心模型圖案 (空=無中心模型圖案)
        l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt"
        
        // 中心模型圖案距離地面的高度.
        l4d2_spot_marker_sprite_height "50.0"
        
        // 為1時,啟用導演提示
        l4d2_spot_marker_instructorhint_enable "1"
        
        // 導演提示的文字顏色 (空=無文字)
        l4d2_spot_marker_instructorhint_color "200 200 200"
        
        // 導演提示的圖案 
        l4d2_spot_marker_instructorhint_icon "icon_info"
        
        // 標記的圓圈起始半徑.
        l4d2_spot_marker_ring_start_radius  "35.0"
        
        // 標記的圓圈終點半徑.
        l4d2_spot_marker_ring_end_radius    "50.0"
        
        // 標記的圓圈寬度.
        l4d2_spot_marker_ring_width         "2.0"
        
        // 標記時有特效, 請填入特效名稱
        // 空=不出現特效
        // (查看更多l4d2特效: https://forums.alliedmods.net/showthread.php?t=127111)
        l4d2_spot_marker_particle           "sline_sparks"
      • 雙方隊伍標記"倖存者"

        // 標記隊友的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格)
        // 空=移除光圈
        l4d2_survivor_marker_glow_color "0 200 0"
        
        // 玩家可以再次標記隊友的時間間隔
        l4d2_survivor_marker_cooldown_time "1.0"
        
        // 能標記隊友的距離
        l4d2_survivor_marker_use_range "1000"
        
        // 標記音效. (路徑相對於sound資料夾, 空 = 無音效)
        l4d2_survivor_marker_use_sound "player/suit_denydevice.wav"
        
        // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間)
        l4d2_survivor_marker_announce_type "1"
        
        // 標記的光圈顯示時間
        l4d2_survivor_marker_glow_timer "10.0"
        
        // 標記的光圈可見範圍
        l4d2_survivor_marker_glow_range "2000"
        
        // 為1時,啟用導演提示
        l4d2_survivor_marker_instructorhint_enable "1"
        
        // 導演提示的隊友名稱顏色 (空=無隊友名稱)
        l4d2_survivor_marker_instructorhint_color "0 200 0"
        
        // 導演提示的圖案 
        l4d2_survivor_marker_instructorhint_icon "icon_alert"
        
        // 檢測玩家的視野是否正在看隊友, 此數值代表隊友與玩家準心的距離夾角
        // 遊戲預設: 45.0, 0=不使用, 只算準心有指到
        l4d2_survivor_marker_fov "15.0"
        
        // 為1時,感染者標記生還者後通知被標記的對象
        l4d2_survivor_marker_infected_notify "1"
      • 人類標記"特感"

        // 特感標記的光圈顏色,填入RGB三色 (三個數值介於0~255,需要空格)
        // 空=移除光圈
        l4d2_infected_marker_glow_color "255 120 203"
        
        // 玩家可以再次標記特感的時間間隔
        l4d2_infected_marker_cooldown_time "0.25"
        
        // 能標記特感的距離
        l4d2_infected_marker_use_range "1000"
        
        // 標記音效. (路徑相對於sound資料夾, 空 = 無音效)
        l4d2_infected_marker_use_sound "items/suitchargeok1.wav"
        
        // 標記提示該如何顯示. (0: 不提示, 1: 聊天框, 2: 黑底白字框, 3: 螢幕正中間)
        l4d2_infected_marker_announce_type "1"
        
        // 標記的光圈顯示時間
        l4d2_infected_marker_glow_timer "10.0"
        
        // 標記的光圈可見範圍
        l4d2_infected_marker_glow_range "2500"
        
        // 為1時,也可以標記Witch
        l4d2_infected_marker_witch_enable "1"
        
        // 可以標記哪些特感? 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 請將數字相加 (127=全部)
        l4d2_infected_marker_si_flag "127"
        
        // 為1時,啟用導演提示
        l4d2_infected_marker_instructorhint_enable "1"
        
        // 導演提示的特感名稱顏色 (空=無特感名稱)
        l4d2_infected_marker_instructorhint_color "255 0 0"
        
        // 導演提示的圖案 (查找更多圖案: https://developer.valvesoftware.com/wiki/Env_instructor_hint)
        l4d2_infected_marker_instructorhint_icon "icon_skull"
        
        // 檢測玩家的視野是否正在看特感, 此數值代表特感與玩家準心的距離夾角
        // 遊戲預設: 45.0, 0=不使用, 只算準心有指到
        l4d2_infected_marker_si_fov "15.0"
        
        // 檢測玩家的視野是否正在看Witch, 此數值代表Witch與玩家準心的距離夾角
        // 遊戲預設: 45.0, 0=不使用, 只算準心有指到
        l4d2_infected_marker_witch_fov "15.0"
  • 命令中文介紹 (點我展開)
    • 使用標記. 雙方隊伍玩家皆可使用此命令
      sm_mark