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Internally, AO2 uses a number of prefixes to prevent ambiguity.
f_ Function variables, initialized within a function and therefore go out of scope by the end of the function it is initialized in.
p_ parameter variables, used in front of parameter names in functions void do_things(int p_stuff)
i_ Iteration variables, commonly used in for(each) loops for (QString i_name : name_list)
ui_ UI elements, in most cases this is an object from a subclass of QWidget _ui_ic_chatlog->show();
ic_ Relating to "in-character" widgets, like character logs
Abbreviations are commonly used for brevity
char a player character(e. g. Phoenix Wright) not a programmatical char
ms master server
ic in-character
ooc out of character