Turn-based cartoon artillery game for Open Party Lab with mercenaries, wild weapons, and destructible terrain.
Alpha. Marshmallow artillery overhaul with true 2D destructible terrain (craters, tunnels, overhangs), 16 weapons (incl. dynamite, holy grenade, banana bomb, air strike, baseball bat, minigun), proximity mines, supply crates, per-turn wind, retreat time, sudden death rising water, a dynamic zoom camera, and a continuous toasted-marshmallow animation rig covering locomotion, aiming, charging, attacks, hits, victory, and defeat.
Character rendering uses a fixed world pivot with separate torso, arm, foot, face, gear, and weapon layers. Eyes track the live aim direction, limbs move on continuous curves, and weapon-specific grip points keep both hands attached while aiming. All 16 weapons have dedicated host carry art; gadgets remain intentionally separate from the current movement-and-weapon polish pass.
This repo is not a standalone app. Run it through the Open Party Lab platform.
Recommended layout:
Open-Party-Lab/
local-games/
chaos-kommando/
From the Platform repo:
npm install
npm run games:sync-local
npm run dev:allThe Platform loads this game only when the repo exists locally and npm run games:sync-local links it. Missing optional games are skipped.
Description:
Turn-based cartoon artillery game for Open Party Lab with mercenaries, wild weapons, and destructible terrain.
Suggested topics:
open-party-lab party-game browser-game phaser typescript local-multiplayer artillery-game
@open-party-lab/game-chaos-kommando/manifest@open-party-lab/game-chaos-kommando/protocol@open-party-lab/game-chaos-kommando/server@open-party-lab/game-chaos-kommando/host@open-party-lab/game-chaos-kommando/controller
The Platform should import only these public entrypoints.
npm install
npm run typecheck
npm run build
npm run pack:dry-runFor visual checks, start Open Party Lab, add virtual controllers when needed, and capture host screenshots through a browser.
Code is licensed under the Apache License 2.0. See LICENSE.
Assets, generated media, word lists, prompts, and third-party references may need separate rights review before public store distribution.
