Welcome to my GitHub. I'm a Software Engineer with a strong foundation in C++ and real-time systems, and a deep specialization in audio programming and DSP.
I work across game and engine development, with professional experience in AAA game audio pipelines, middleware integration (Wwise, FMOD), and performance-critical runtime systems. While audio is my core domain, I build and contribute to broader gameplay and tooling systems as well.
My focus is on building interactive systems: Gameplay and Engine tools, audio middleware and systems (integration and custom DSP). I've shipped commercial VST/AU plugins, developed game audio systems, and created gameplay-adjacent tools and prototypes across multiple engines.
Outside of core engineering work, I experiment with procedural audio, game development tools, SFX/music production, and plugin development for creatives, as well as regularly contribute open source tools.
From: 19 May 2022 - To: 18 July 2026
Total Time: 2,944 hrs 35 mins
C# 1,079 hrs 23 mins >>>>>>>>>---------------- 36.39 %
C++ 958 hrs 44 mins >>>>>>>>----------------- 32.32 %
C 382 hrs 6 mins >>>---------------------- 12.88 %
Objective-C 136 hrs 29 mins >------------------------ 04.60 %
C/C 91 hrs 9 mins >------------------------ 03.07 %
GDScript3 90 hrs 54 mins >------------------------ 03.06 %
JavaScript 56 hrs 47 mins ------------------------- 01.91 %
HTML 37 hrs 7 mins ------------------------- 01.25 %
Markdown 23 hrs 21 mins ------------------------- 00.79 %
Other 21 hrs 58 mins ------------------------- 00.74 %



