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Terminal Velocity

CI Go Report Card License: MIT Go Version Sponsor

A feature-rich multiplayer space trading and combat game inspired by Escape Velocity, playable entirely through SSH.

Overview

Terminal Velocity is a production-ready comprehensive space trading and combat game with full multiplayer support. All 20 development phases complete with 245+ features, 41 interactive TUI screens, and 78,000+ lines of Go code!

🎮 Production-Ready Features (245+ total - see FEATURES.md):

  • Core Gameplay: Trading (15 commodities), Combat (9 weapons, 5 AI levels), 11 ship types
  • Fleet Management: Own 6 ships, escorts, formations, fleet combat
  • Advanced Systems: Mining (12 resources), salvage, manufacturing, crafting, tech research
  • Player Stations: Build & manage stations with production modules
  • Ship Capture: Classic boarding mechanics with crew-based combat
  • Marketplace: Auctions, contracts (4 types), bounties with time-based mechanics
  • Social: Friends, mail system, notifications, player profiles
  • Multiplayer: 4 chat channels, factions, alliances, diplomacy, territory control
  • PvP: Arena system (5 types), tournaments, ranked/unranked modes, spectator
  • Content: Quests (7 types), missions (4 types), dynamic events (10 types)
  • Progression: Achievements, leaderboards (8 categories), reputation (6 NPC factions)
  • Universe: Wormholes (4 types), nebulae, black holes, anomalies, 100+ systems
  • Infrastructure: 2FA, password reset, metrics, backups, admin tools (RBAC)
  • Security: 9.5/10 rating, rate limiting, auto-banning, audit logging

🚀 Recent Updates (2025-11-15)

Major Feature Release - New Roadmap Features + Production-Ready Infrastructure:

🆕 New Gameplay Systems (~7,200 lines of code):

  • Social Features (Phase 9): Friends, mail, notifications, enhanced chat commands
  • Ship Capture (Phase 12): Classic Escape Velocity boarding mechanics
  • Mining & Salvage (Phase 15): 12 resource types, 3 target types, rarity system
  • Player Marketplace (Phase 10): Auctions, contracts, bounties with time-based mechanics

🔒 Production-Ready Infrastructure - 61 critical bugs fixed + Enhanced Observability:

  • Security Fixes: 6 money duplication exploits eliminated with atomic transactions
  • Concurrency Safety: 15 race conditions fixed, all managers thread-safe
  • Input Validation: 30+ fixes preventing memory exhaustion and injection attacks
  • Resource Management: 3 goroutine leaks fixed, proper shutdown handling
  • Database Performance: 17 strategic indexes added (10-100x improvement expected)
  • Enhanced Observability: Latency histograms (p50/p95/p99), error categorization
  • Health Monitoring: Comprehensive health checks with status indicators
  • Regression Tests: 15+ tests ensuring bug fixes don't regress
  • TUI Integration: All Phase 20+ screens fully integrated (Fleet, Friends, Marketplace, Notifications)
  • Build System: Entire project compiles successfully with no errors or warnings

See CHANGELOG.md for complete details and docs/SECURITY_AUDIT.md for security analysis.

Features

🎯 Core Gameplay

Trading & Economy

  • Dynamic Market System: 15 commodities with real-time price fluctuations
  • Supply & Demand: Tech level modifiers, illegal goods tracking
  • Profitable Routes: Multiple documented trade routes
  • Player Trading: Direct player-to-player commerce with escrow

Ship Systems

  • 11 Ship Types: Shuttle → Battleship progression
  • Advanced Outfitting: 6 equipment slot types, 16 unique items
  • Loadout System: Save/load/clone ship configurations
  • Fleet Management: Own multiple ships, switch between them
  • Performance Ratings: Combat, trading, and speed metrics

Combat

  • Turn-Based Tactical: Full-screen display with ASCII radar
  • 9 Weapon Types: Lasers, missiles, plasma, railguns
  • 5 AI Difficulty Levels: Easy to Ace with unique behaviors
  • PvP Combat: Consensual duels, faction wars, piracy
  • Loot & Salvage: 4 rarity tiers, rare item drops
  • Ship Capture (NEW): Classic Escape Velocity boarding mechanics
    • Two-stage process: board then capture enemy ships
    • Crew-based success calculations with casualties
    • Disable requirements: <25% hull, <10% shields
    • Cooldown system and thread-safe operation tracking

Resource Gathering (NEW)

  • Mining System: Extract resources from asteroids
    • 12 resource types: ores, crystals, rare earth materials
    • 3 target types: asteroids, derelicts, debris fields
    • Rarity tiers: common, uncommon, rare, legendary
    • Equipment bonuses: mining lasers +25%/level, cargo scanner +15%
  • Salvage Operations: Recover valuables from derelicts
    • Salvage weapons and outfits from rare ships
    • Scrap metal and components from all targets
    • Time-based cycle extraction (15s per cycle)
    • Scanner integration for revealing hidden resources

Reputation & Progression

  • Faction System: 6 NPC factions with dynamic relationships
  • Reputation Tracking: −100 to +100 per faction
  • Bounty System: Legal status (clean → fugitive)
  • Achievements: Track milestones and unlock rewards
  • Leaderboards: Compete globally in multiple categories

📖 Content Systems

Quests & Storylines

  • 7 Quest Types: Main, Side, Faction, Daily, Chain, Hidden, Event
  • 12 Objective Types: Deliver, destroy, travel, collect, investigate, and more
  • Branching Narratives: Player choices affect quest outcomes
  • "The Void Threat": Multi-quest main storyline
  • Comprehensive Rewards: Credits, XP, items, reputation, unlocks

Missions

  • 4 Mission Types: Delivery, Combat, Bounty, Trading
  • Mission Board: Browse and accept available missions
  • Progress Tracking: Monitor objectives and deadlines
  • Reputation Requirements: Unlock advanced missions

Dynamic Events

  • 10 Event Types: Trading competitions, combat tournaments, boss encounters, festivals
  • Community Goals: Server-wide objectives with shared progress
  • Event Leaderboards: Real-time rankings and rewards
  • Event Modifiers: Temporary bonuses (2x credits, 1.5x XP, 2x drops)
  • 5 Pre-defined Events: Trade challenges, PvP tournaments, expeditions, boss fights

Random Encounters

  • Encounter System: Pirates, traders, police, distress calls
  • Dynamic Spawns: Based on system security and faction control
  • Loot Opportunities: Combat rewards and salvage

News System

  • Dynamic News: Universe events, player achievements, faction updates
  • 10+ Event Types: Combat victories, trade milestones, territorial changes
  • News Feed: Stay informed about the galaxy

👥 Multiplayer Features

Communication

  • 4 Chat Channels: Global, System, Faction, Direct Messages
  • Enhanced Chat Commands: /whisper, /who, /roll, /me, /ignore and more
  • Dice Rolling: Full dice notation support (1d6, 2d10+5, etc.)
  • Player Presence: See who's online and where
  • Announcements: Server-wide notifications

Social Features (NEW)

  • Friends System: Send/accept friend requests, manage friend list
  • Mail System: Player-to-player messaging with credit/item attachments
  • Notifications: 9 notification types with expiration tracking
  • Privacy Controls: Block unwanted players, filter interactions
  • Online Status: See when friends are online and where they are

Player Marketplace (NEW)

  • Auction House: Time-based auctions (1h - 7 days)
    • Bid on ships, outfits, commodities, and special items
    • Instant buyout option with premium pricing
    • Bid history tracking and automatic expiry
    • Credit escrow and seller payouts
  • Contract System: Player-posted missions
    • 4 contract types: courier, assassination, escort, bounty hunt
    • Claim and complete contracts for rewards
    • Failure penalties and expiry tracking
  • Bounty Board: Post bounties on other players
    • Minimum 5000 credits, 10% posting fee
    • Automatic claim on target kill
    • Multiple bounties stack for big rewards

Factions & Territory

  • Player Factions: Create guilds with shared treasury
  • Territory Control: Claim systems, earn passive income
  • Faction Wars: Coordinate attacks and defense
  • Member Management: Ranks, permissions, invitations

Player Interaction

  • Player Visibility: Real-time player locations
  • Direct Trading: Exchange credits and items
  • PvP Combat: Consensual and faction-based combat
  • Leaderboards: Credits, combat rating, trade volume, exploration

🛠️ Infrastructure & Polish

Server Administration

  • 4 Admin Roles: Player, Moderator, Admin, SuperAdmin
  • 20+ Permissions: Granular access control (RBAC)
  • Moderation Tools: Ban/mute with expiration tracking
  • Server Metrics: Real-time performance monitoring
  • Audit Logging: Complete action history (10,000 buffer)
  • Settings Management: Configure economy, difficulty, rules

Session Management

  • Auto-Persistence: Automatic saving every 30 seconds
  • Server-Authoritative: No player-controlled saves
  • Session Tracking: Monitor activity and connections
  • Graceful Disconnect: Final save on exit

Player Experience

  • Interactive Tutorial: 7 categories, 20+ steps with hints
  • Context-Aware Help: Tutorials trigger based on actions
  • Settings System: 6 categories, 5 color schemes including colorblind
  • Achievement Tracking: Unlock milestones and badges
  • Notification System: Event alerts, rewards, updates

🎨 Technical Features

  • SSH Server: Multi-method authentication (password + public key)
  • PostgreSQL Database: Full persistence with pgx connection pooling
  • BubbleTea UI: Beautiful terminal interface with Lipgloss styling
  • Thread-Safe: Concurrent operations with sync.RWMutex throughout
  • Background Workers: Event scheduling, metrics collection, session cleanup
  • 100+ Star Systems: Procedurally generated with MST jump routes

Quick Start

Docker (Recommended)

# Clone repository
git clone https://github.com/JoshuaAFerguson/terminal-velocity.git
cd terminal-velocity

# Configure environment
cp .env.example .env
# Edit .env and set DB_PASSWORD

# Start the stack
docker compose up -d

# Connect to game
ssh -p 2222 username@localhost

Manual Setup

# Install dependencies
go mod download

# Set up database
psql -U postgres -f scripts/schema.sql

# Configure server
cp configs/config.example.yaml configs/config.yaml
# Edit configs/config.yaml with your settings

# Run server
go run cmd/server/main.go

First-Time Players

When you connect, you'll be greeted by an interactive tutorial system that guides you through:

  1. Basic navigation and UI
  2. Trading fundamentals
  3. Ship management
  4. Combat basics
  5. Mission system
  6. Multiplayer features

Game Statistics

Codebase

  • 78,002 lines of Go code
  • 41 interactive TUI screens
  • 48 internal packages
  • 30+ database tables
  • 14 database repositories
  • 100+ tests passing
  • 245+ documented features

Content

  • 11 ship types (Shuttle → Flagship)
  • 15 commodities + 12 mineable resources
  • 9 weapon types + 16 outfit items
  • 100+ star systems with 4 wormhole types
  • 6 NPC factions + player factions/alliances
  • 7 quest types + 4 mission types
  • 10 dynamic event types
  • 5 PvP arena types
  • 4 contract types + bounty system

Infrastructure

  • 20+ manager systems
  • 4 admin roles with 20+ permissions
  • 8 leaderboard categories
  • 4 chat channels
  • 9 notification types
  • Security Rating: 9.5/10

Development Status

Current Status: ✅ All 20 Phases Complete - Production Ready!

Completed Development Phases

Core Systems (Phases 0-8):

  • Phase 0-1: Foundation, Navigation, Universe Generation
  • Phase 2-3: Trading Economy, Ship Progression
  • Phase 4-5: Combat System, Missions, Quests, Events
  • Phase 6-7: Multiplayer, Factions, Territory, Admin Tools
  • Phase 8: Enhanced TUI Integration (56 tests passing)

Advanced Features (Phases 9-20):

  • Phase 9: Social & Communication (friends, mail, notifications)
  • Phase 10: Marketplace & Economy (auctions, contracts, bounties)
  • Phase 11: Fleet Management (6 ships, escorts, formations)
  • Phase 12: Ship Capture & Boarding (crew-based combat)
  • Phase 13: Diplomacy & Alliances (inter-faction relations)
  • Phase 14: Advanced Faction Systems (wars, conquest)
  • Phase 15: Mining & Salvage (12 resources, derelicts)
  • Phase 16: Advanced Systems (wormholes, cloaking, jump drives)
  • Phase 17: Manufacturing & Crafting (stations, blueprints, tech tree)
  • Phase 18: Competitive Systems (arenas, tournaments, rankings)
  • Phase 19: Quality of Life (UI polish, automation, accessibility)
  • Phase 20: Security & Infrastructure V2 (2FA, password reset, enhanced metrics)

See ROADMAP.md for complete details on all phases.

Project Milestones

  • M1: Playable Prototype (Phases 0-4)
  • M1.5: Single-Player Complete (Phases 5-7)
  • M2: Multiplayer Functional (Phase 8)
  • M3: Advanced Features (Phases 9-16)
  • M4: Production Infrastructure (Phases 17-20)
  • 🎯 M5: Public Launch (Beta testing → Production deployment)

Technology Stack

  • Language: Go 1.24+
  • UI Framework: Bubble Tea + Lipgloss
  • Database: PostgreSQL with pgx
  • SSH: golang.org/x/crypto/ssh
  • Concurrency: sync.RWMutex, context, goroutines
  • Testing: Go testing + testify

Documentation

Essential Guides

Wiki Highlights

Project Structure

terminal-velocity/
├── cmd/
│   ├── server/          # SSH game server
│   ├── accounts/        # Account management CLI
│   └── genmap/          # Universe generation tool
├── internal/
│   ├── server/          # SSH server & session management
│   ├── database/        # PostgreSQL repositories (pgx)
│   ├── models/          # Data models (player, universe, trading, etc.)
│   ├── combat/          # Combat system & AI
│   ├── missions/        # Mission lifecycle management
│   ├── quests/          # Quest & storyline system
│   ├── events/          # Dynamic events manager
│   ├── achievements/    # Achievement tracking
│   ├── news/            # News generation system
│   ├── leaderboards/    # Player rankings
│   ├── chat/            # Multiplayer chat
│   ├── factions/        # Player faction system
│   ├── territory/       # Territory control
│   ├── trade/           # Player-to-player trading
│   ├── pvp/             # PvP combat system
│   ├── presence/        # Player presence tracking
│   ├── encounters/      # Random encounter system
│   ├── outfitting/      # Equipment & loadouts
│   ├── settings/        # Player settings management
│   ├── tutorial/        # Tutorial & onboarding
│   ├── admin/           # Server administration
│   ├── session/         # Session & auto-save
│   ├── tui/             # Terminal UI (BubbleTea)
│   └── universe/        # Universe generation
├── configs/             # Configuration files
├── docs/                # Documentation
└── scripts/             # Database migrations

Community

Get Involved

Support Development

  • 💝 Sponsor - Support Terminal Velocity development
    • See SPONSORS.md for our amazing sponsors
    • Tiers from $5/month to custom partnerships
    • Exclusive benefits including early access, in-game recognition, and direct input on features

Production Infrastructure

Terminal Velocity includes production-ready monitoring, backup, and security features:

Observability & Monitoring

  • Prometheus Metrics: Full observability with /metrics endpoint on port 8080
  • Stats Dashboard: Human-readable /stats page with real-time server statistics
  • Enhanced Metrics: /stats/enhanced with latency percentiles and error tracking
  • Performance Profiling: /stats/performance with color-coded health indicators
  • Health Checks: /health endpoint with comprehensive status (healthy/degraded/unhealthy)
  • Metrics Tracked:
    • Connections, players, game activity, economy, database performance
    • Operation latencies (p50/p95/p99 percentiles)
    • Error categorization and recent error history
    • Throughput metrics (trades/min, combat/min, queries/min)
    • Resource utilization and cache performance
curl http://localhost:8080/metrics            # Prometheus format
curl http://localhost:8080/stats              # HTML dashboard
curl http://localhost:8080/stats/enhanced     # Latency & error tracking
curl http://localhost:8080/stats/performance  # Performance profiling
curl http://localhost:8080/health             # Health status (JSON)

Automated Backups

  • Automated Backups: scripts/backup.sh with compression and retention policies
  • Easy Restore: scripts/restore.sh with safety checks and verification
  • Cron Integration: Example crontab for scheduled backups
  • Flexible Configuration: Retention by days and count, custom backup locations
./scripts/backup.sh -d /var/backups -r 30 -c 50  # 30 days, keep 50
./scripts/restore.sh --list                       # List backups

Rate Limiting & Security

  • Connection Limits: 5 concurrent connections per IP, 20/minute rate limit
  • Auth Protection: 5 failed attempts = 15 minute lockout
  • Auto-Banning: 20 failed attempts = 24 hour automatic ban
  • Brute Force Protection: Per-IP tracking with automatic cleanup

See CLAUDE.md for detailed configuration options.

Contributing

Contributions welcome! See CONTRIBUTING.md for guidelines.

Ways to Contribute:

  • Report bugs via GitHub Issues
  • Suggest features in Discussions
  • Submit pull requests
  • Write documentation
  • Create content (quests, events, ships)
  • Balance testing and feedback
  • Multiplayer testing

Roadmap

All 20 development phases complete! Terminal Velocity is production-ready with 245+ features implemented and tested.

Next Steps (Launch Preparation)

  1. Beta Testing (2-4 weeks)

    • Recruit 10-20 beta testers
    • Performance monitoring under real load
    • Bug fixes and polish
  2. Balance Tuning (1-2 weeks)

    • Economy balance based on playtesting
    • Combat difficulty adjustments
    • Progression pacing refinement
  3. Performance Optimization (1 week)

    • Load testing with 100+ concurrent players
    • Database query optimization
    • Caching strategy refinement
  4. Public Launch (TBD)

    • Community announcement
    • 48-hour intensive monitoring
    • Rapid response to issues

Documentation

License

MIT License - See LICENSE file for details.

Acknowledgments

Inspired by the classic Escape Velocity series by Ambrosia Software. Built with love for terminal-based gaming and the SSH community.


Ready to play? ssh -p 2222 username@your-server-address

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A multiplayer space trading and combat game inspired by Escape Velocity, playable entirely through SSH

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