Hi, I'm Phạm Anh Tú, a Software Engineering student at FPT University, specializing in Game Development.
Unity Developer Intern/Fresher opportunities.
- Game Architecture
- Design Patterns
- Performance Optimization
- Multiplayer Fundamentals
- Global Game Jam Vietnam 2026 – 2nd Place
- 100% Tuition Scholarship Student
- President of JS Club Gen 13
Finask (Global Game Jam Vietnam 2026) - 2nd Place
- Role: Game Designer, Game Developer
- Tech: Unity, C#, Tilemap System, Figma, Miro.
- Key Implementation: Co-authored the GDD and delivered a playable 2D action-survival game within a 36-hour limit. Implemented core gameplay physics including Double Jump, Teleportation, and Gravity Inversion.
- Playable Build
LuaLander Clone (Personal Project)
- Tech: Unity, C#, Rigidbody2D, UGUI, Singleton Pattern, Finite State Machine (FSM).
- Key Implementation: Built a modular architecture using C# Actions/Events to decouple gameplay logic; calculated spacecraft alignment using
Vector2.Dot; and managed system lifecycles to completely prevent memory leaks. - Playable Build
Knight Grid's Quest (Personal Project)
- Tech: Unity, Grid-based System, Raycast2D & OverlapBox2D, Design Patterns.
- Key Implementation: Designed a custom 2D coordinate system and multi-dimensional matrix to control 1x1 tile grid movement; utilized Raycast2D and OverlapBox2D for puzzle mechanics and environment state interactions.
- JS Club (Japanese Software Engineers) - President of Gen 13: Overseeing overall club operations and academic departments (Web, AI, and Game Dev); led the execution of large-scale technical workshops to drive member growth.
- Possess strong public speaking (MC) and project management soft skills.



