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GMOpenGL

Implements a VBO and FBO class for treating surfaces and vertex buffers as they are in OpenGL/C++. Bonus: Shader wrangler GLSL.gml and a Camera class WIP that works with the VBO

Some of this code first appeared in https://github.com/LAGameStudio/CubeMappedSphereGML

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Implements a VBO and FBO class for treating surfaces and vertex buffers as they are in OpenGL/C++

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