A two-player aerial combat game. Fly biplanes, drop bombs, fire cannons, and dogfight against an opponent or an AI over a scrolling landscape — first player to 5 points wins.
Originally written by Ulf Ekström with contributions from Eero Tamminen, Peter Eismann, Alessandro Giusti, and others.
- SDL 2.x
- SDL2_image
- SDL2_mixer
Linux:
cd src
make
For the sound target:
make airstrike-sound
ArcaOS / OS/2:
See air_os2.txt.
./airstrike
Configuration is read from airstrikerc in the current directory and
$HOME/.airstrikerc. All options are set in those files; there are no
command-line flags.
| Option | Default | Description |
|---|---|---|
screen.width |
800 | Window width |
screen.height |
600 | Window height |
fullscreen |
0 | Start in fullscreen (1 = yes) |
nr_players |
1 | Number of human players (0, 1, or 2) |
sound |
0 | Enable sound (1 = yes) |
alpha |
0 | Alpha blending level (0 = off, 1 = per-surface, 2 = per-pixel) |
| Key | Action |
|---|---|
| Arrow keys | Steer / accelerate (right player) |
| W A S D | Steer / accelerate (left player) |
| Enter | Fire (right player) |
| Space | Fire (left player) |
| Esc | Open menu / pause |
| S | Save screenshot (screenshot.bmp) |
Key bindings can be remapped from the in-game Players Setup menu.
| Key | Action |
|---|---|
| Up / Down | Move selection |
| Any other key | Confirm |
| Esc | Go back |
- Ulf Ekström — original game, programming and graphics
- Eero Tamminen — sound and graphics
- Peter Eismann — Windows port
- Alessandro Giusti — graphics
- Martin Iturbide — ArcaOS / OS/2 SDL2 port
GPL — see COPYING for details.
Some sound files are believed to be in the public domain.
- Original project: http://icculus.org/airstrike
- ArcaOS port notes:
air_os2.txt
