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Airstrike

A two-player aerial combat game. Fly biplanes, drop bombs, fire cannons, and dogfight against an opponent or an AI over a scrolling landscape — first player to 5 points wins.

Originally written by Ulf Ekström with contributions from Eero Tamminen, Peter Eismann, Alessandro Giusti, and others.

Airstrike ScreenShot

Requirements

  • SDL 2.x
  • SDL2_image
  • SDL2_mixer

Building

Linux:

cd src
make

For the sound target:

make airstrike-sound

ArcaOS / OS/2: See air_os2.txt.

Running

./airstrike

Configuration is read from airstrikerc in the current directory and $HOME/.airstrikerc. All options are set in those files; there are no command-line flags.

Config file options

Option Default Description
screen.width 800 Window width
screen.height 600 Window height
fullscreen 0 Start in fullscreen (1 = yes)
nr_players 1 Number of human players (0, 1, or 2)
sound 0 Enable sound (1 = yes)
alpha 0 Alpha blending level (0 = off, 1 = per-surface, 2 = per-pixel)

Controls

In-game

Key Action
Arrow keys Steer / accelerate (right player)
W A S D Steer / accelerate (left player)
Enter Fire (right player)
Space Fire (left player)
Esc Open menu / pause
S Save screenshot (screenshot.bmp)

Key bindings can be remapped from the in-game Players Setup menu.

Menu navigation

Key Action
Up / Down Move selection
Any other key Confirm
Esc Go back

Authors

  • Ulf Ekström — original game, programming and graphics
  • Eero Tamminen — sound and graphics
  • Peter Eismann — Windows port
  • Alessandro Giusti — graphics
  • Martin Iturbide — ArcaOS / OS/2 SDL2 port

License

GPL — see COPYING for details. Some sound files are believed to be in the public domain.

Links

About

A two-player aerial combat game. Fly biplanes, drop bombs, fire cannons, and dogfight against an opponent or an AI over a scrolling landscape — first player to 5 points wins.

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