I'm Pacsfury, a passionate teen programmer.
I love creating my own systems so they fit my needs. I like making and designing systems, languages, execution flows, and system architectures.
My top three favorite completed projects are:
- RUBIDUNG - Java - A CLI memory game
- CryptoLang - Python - A DSL for data management
- Gravel Launcher - C - The core compiler and CLI toolchain for the Gravel programming language
I also have a bunch of active projects that I really love:
- NetworkLib - Go (backend), multiple future clients - An easy way to develop online games and tools (highly usable)
- PacsfurySpace - Web Frontend - A private, fast, vanilla workspace for daily documents
- Abbocati - GDScript (Godot Engine) - Endless runner game. Fun fact: In Italian, "avvocati" means "lawyers", which is completely unrelated to the game!
- DuckCpu - Rust - A basic and lightweight CPU emulator implementing the custom P16b architecture
I love building custom computer architectures from scratch inside unorthodox environments:
- 16-bit CPU in Google Sheets: A fully functional async-clock virtual machine built entirely with spreadsheet logic (no external scripts). Features 16kb RAM, 128kb HDD, a custom 400-bit GPU, MathPU/BitwisePU, Function Stack (FST), and a basic Character Input/Output System (CIOS).
- 8-bit CPU in Scratch: An 8-bit architecture featuring custom functions (with FST) and a 3400+ pixel matrix GPU. Powered by a self-made assembler and a high-level compiler written in Python.
- DuckCpu (16-bit Emulator in Rust): A custom P16b architecture featuring internal RAM, 4 registers, and 256 virtual I/O ports, still in process.
- 32-bit CPU in Arduino (C++): A hardware-targeted custom architecture design (Work in progress).
Open Source Contributions
- Rux Programming Language - C++ - Validated types for
if,while, anddo-whileloops - Kanadojo - TS - Added learning content and core platform features
- Azin Programming Language - C++ / Go - Added tokens, optimized execution, and assisted with language design
- ACGS-lite - Python - Wrote technical documentation
- ABS engine - Python - Assisted with core multithreading implementation (In progress) and optimizations
- rl-lang - Rust - Added autocompletion edge cases for the VS Code extension
- tuiLibGo - C++, Go - Added issue and PR templates
And other private repositories mostly for fun, experimentation, and deep-dive learning!
I really love learning new things, even outside of computer science. Right now, I am deep-diving into low-level systems programming, mastering Rust and Go, building games with Lua (Löve2D) and Godot, and sharpening my advanced C++ skills.




