Fix performance on locked "Head- Tail lights" by removing unnecessary state updates - #14
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When these lights were in the locked mode, they were updated when the driving direction did not match their configured value and immediately updated back to the old value (since they were locked). This behavior caused lag spikes because Create had to update the train twice for each misconfigured light, even though updates were unwanted. Now, the light mode checks are only run in the unlocked mode, which improves performance immensely.
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When these lights were in the locked mode, they were updated when the driving direction did not match their configured value and immediately updated back to the old value (since they were locked).
This behavior caused lag spikes because Create had to update the train twice for each misconfigured light, even though updates were unwanted.
Now, the light mode checks are only run in the unlocked mode, which improves performance immensely.
This fixes the issue #13