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Added "Unit Scale" option for import settings - #251

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Wunder-Wulfe wants to merge 4 commits into
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Wunder-Wulfe:origin/feature/unitScale
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Added "Unit Scale" option for import settings#251
Wunder-Wulfe wants to merge 4 commits into
Siccity:masterfrom
Wunder-Wulfe:origin/feature/unitScale

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@Wunder-Wulfe

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This allows you to change the import scale of meshes and assets to better align with features from other importers

Tested to be compatible with mesh swapping from FBX exported armatures

image

Made sure to affect all forms of translation, including bone positions, bone positions in keyframes, and bind poses for bones

This allows you to change the import scale of meshes and assets to better align with features from other importers

Tested to be compatible with mesh swapping from FBX exported armatures
@Wunder-Wulfe

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Fixed the commit verification issue alongside the original commit

Unlimited unit scaling enabled and corrected a mistake in the import math
Was applying wrong math to wrong axis
@Wunder-Wulfe

Wunder-Wulfe commented Jan 29, 2025

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image

example image of unit scale of 0.01 and 0.02

rigging still functional
image

existing imports should be unaffected as the default scale is 1.0

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