I'm a Software Developer, but mostly a Minecraft Plugin Developer since five years using Java along with other languages and/or technologies for either minecraft-oriented or general-purpose projects.
During my free time I like to spend my time creating and contribuiting to OSS projects, specially those that involves object-oriented-programming. Along with Java, I tried other languages such as Go, Python and C, along with some frameworks/libraries that works with these languages.
I do multiple kinds of work either to contribute to other projects, or create projects with an idea for personal-use or general helpful.
OSS is a huge part of my time and experience as developer, so I would like to highlight some projects that've created, as well servers I've worked for as Developer.
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π· β teams: A packet-level paper-plugin for minecraft-servers that allows to create customizable-tags with MiniMessage to increase formatting-options for users.
π β RegionEvents: A paper-based plugin that provides an API with events to work with WorldGuard-regions.
π β menus: NMS-based minecraft-library for modern-versions to allow customizable-menus creation, along with skull-items usage.
π β go-viewer: A go-written CLI program that allows to fetch information/attributes-data from public github-repositories through GitHub's API, this project is a clon of repo-viewer which was made in Java.
π¦Ί β cma: Very-basic memory-allocator algorith I wrote in C with educational-purposes to understand memory-management at low-level.
π β esstk: a not-finished program I wrote in Python to keep track of expenses by date while providing UI/UX features.
β¨ β FancyGlow: I contributed some improvements to the codebase the past-year -> Checkout contributed PRs
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β 2021 | PardoCraft: I contributed with custom-made plugins for the server's survival, specifically for chat-management.
β 2023-2024 | Velex Network: In-charge of custom-made plugins for the server, as well, modifications and bug-fixes for some public-plugins the server relied on. I made a custom-fork of the TheBridge plugin that included multiple bug-fixes related with the in-game system, also, I was requested to modify a clans-plugin to add additional-functionality. Finally, I was working on a custom NPC-based plugin before the server closed.
β 2024 | SummonCraft: Stayed only 2-3 months. I worked on a custom lives-plugin for the server's survival, specified to provide functionality for maximum-lives, actions when ran out-of-lives, and life-steal based-functionality for the plugin.
β 2024 | SpaceMC: Worked on a custom-made regions-based plugin to work with WorldGuard-regions, for an event. Functionality variated on allowing users to see each-other if they were in the same region, and allow player-removal from the tab-list via packet-based handling if they weren't.
β 2025 | LowyCraft: In-charge of head-development temporally, created a core-type plugin for HCF-related gameplay with several-features: Built-in combat-management system; Customizable duration/time-unit cooldown-system; Position/spawn-point management; And custom rank-system for the users.


