A tactical roguelite mech combat game with deep progression system, full accessibility support, and extensive modding capabilities.
- About
- Features
- Screenshots
- Installation
- Usage
- Available Scripts
- Tech Stack
- Architecture
- Modding
- Accessibility
- Contributing
- License
- Credits
Neon Vanguard: Sector Zero is a fast-paced and intense mech combat game built with React and TypeScript. Pilot advanced mechs through dangerous sectors, fight unique enemies, acquire augmentations, and upgrade your equipment to survive increasingly difficult waves.
The game combines roguelite mechanics with a dynamic real-time combat system, procedural environmental hazards, and a deep talent tree for pilot customization.
Survive through 5 sectors of increasing difficulty, defeat sector-ending bosses, and unlock new pilots, augmentations, and secrets in the Codex. Test your limits in Endless Mode to climb the global leaderboard.
- ATB (Active Time Battle): Real-time combat with charge gauge for each enemy
- Combo System: Chain attacks for damage multipliers
- Weak Points: Exploit enemy vulnerabilities with the right abilities
- Enemy Intentions: Anticipate and counter enemy attacks, heals, and defenses
- Elite Affixes: Enemies with special modifiers (Volatile, Armored, Vampiric, etc.)
- 5 Playable Pilots: Each with unique stats, abilities, and mechanics
- Vanguard: Balanced tank with shields
- Solaris: Energy specialist with overcharge
- Hydra: Heat management and DoT damage
- Wyrm: Bio-regeneration and crowd control
- Ghost: Stealth and critical burst damage
- 2 Modules per Pilot: ASSAULT (offensive) or DEFENSE (defensive)
- Talent Trees: Permanent progression system for each pilot
- Standard Campaign: 5 sectors with final bosses
- Endless Mode: Infinite wave survival with leaderboard
- Difficulty Levels: RECRUIT, VETERAN, ELITE, NIGHTMARE
- Daily Modifiers: Boss Rush, Double Hazards, Pacifist
- Augmentation System: Over 30 augmentations with synergies
- Crafting: Combine consumables to create unique items
- Achievement System: 18+ achievements with rewards
- Loadouts: Save and load your favorite configurations
- Detailed Statistics: Complete performance tracking
- Codex: Database of pilots, enemies, and lore
- Narrative Events: Choices that affect your run
- Audio Logs: Discover the sector's history
- Boss Dialogues: Unique interactions for each boss
- Replay System: Record and replay your best battles
- Dynamic Audio: Music and sound effects per stage
- TTS Support: Voice lines via Web Speech API
- Multilingual Support: Integrated i18next system
- Modding: Easily add your own enemies, pilots, and events
- Full Screen Reader Support: NVDA compatible
- Keyboard Navigation: Complete keyboard controls
- Colorblind Modes: 3 modes for different types
- 3D Positional Audio: Spatial sound orientation
- Customizable Shortcuts: Configurable keybindings
- Performance Options: Performance mode to reduce visual effects
![]() Main Menu |
![]() Pilot Selection |
![]() Combat |
![]() Hangar |
![]() Talent Tree |
|
- Node.js version 18 or higher (Download)
- npm (included with Node.js) or yarn
-
Clone the repository:
git clone https://github.com/blal1/neon-vanguard-sector-zero.git cd neon-vanguard-sector-zero -
Install dependencies:
npm install
-
Generate audio assets (optional - placeholders):
npm run generate-audio
-
Start the development server:
npm run dev
-
Open in your browser:
http://localhost:5173
To run the application in desktop mode:
# Development mode with hot-reload
npm run electron:dev
# Windows production build
npm run electron:build:winThe executable will be created in the release/ folder.
- Select a Pilot: Choose from 5 unique pilots
- Choose a Module: ASSAULT or DEFENSE
- Equip Consumables: Med-Kits, EMP Grenades, etc.
- Read the Briefing: Understand your mission
- Launch Combat: Engage systems!
- Left Click on Enemy: Basic attack
- Spacebar: Primary ability
- Shift: Special ability
- 1-4: Use consumable
- P: Pause
- Tab: Navigate between elements
- Enter: Select/Confirm
- Escape: Back/Cancel
- F1: Help/Tutorial
For more details, see HOW_TO_PLAY.md.
| Script | Description |
|---|---|
npm run dev |
Start Vite development server (port 5173) |
npm run build |
Build the application for production in dist/ |
npm run preview |
Preview the production build |
npm run test |
Run tests with Vitest |
npm run test:ui |
GUI interface for tests |
npm run generate-audio |
Generate placeholder audio files |
npm run electron:dev |
Start Electron in development mode with hot-reload |
npm run electron:build |
Build Electron for production |
npm run electron:build:win |
Build Electron specifically for Windows |
- React 19: UI library with functional components and hooks
- TypeScript 5.8: Static typing for JavaScript
- Vite 6: Ultra-fast build tool and dev server
- Tailwind CSS 3.4: Utility-first CSS framework
- Framer Motion: Smooth animations and transitions
- Zustand 5: Simple and performant state management
- React Context: Global state for GameContext
- LocalStorage: Data persistence (profile, settings, runs)
- Electron 39: Cross-platform desktop application framework
- electron-builder: Packaging and distribution
- i18next: Translation system
- react-i18next: React integration for i18n
- Web Speech API: Browser-native Text-to-Speech
- Recharts: Charts for statistics
- Vitest: Unit testing framework
- Testing Library: Utilities for testing React
- ESLint + Prettier: Linting and formatting (via Vite configuration)
neon-vanguard-sector-zero/
├── components/ # Reusable React components (44 files)
│ ├── CombatScreen.tsx
│ ├── HangarScreen.tsx
│ ├── CharacterSelect.tsx
│ └── ...
├── constants/ # Configuration and static data
│ ├── achievements.ts
│ ├── augmentations.ts
│ ├── colors.ts
│ ├── talents.ts
│ └── ...
├── context/ # React Context providers
│ └── GameContext.tsx
├── data/ # Pilot data manager
│ └── dataManager.ts
├── docs/ # Documentation
│ ├── ARCHITECTURE.md
│ ├── API_REFERENCE.md
│ └── FEATURES.md
├── electron/ # Electron configuration
│ └── main.cjs
├── hooks/ # Custom React hooks
│ └── useKeyboardNavigation.ts
├── mods/ # Modding system
│ ├── enemies/
│ ├── pilots/
│ └── events/
├── public/ # Static assets
│ └── audio/ # Audio files
├── services/ # Services and utilities
│ ├── audioService.ts
│ ├── ttsService.ts
│ └── voiceLineService.ts
├── src/ # Main source code
│ ├── i18n/ # Translations
│ └── test/ # Test configuration
├── types/ # TypeScript definitions
│ ├── codex.ts
│ ├── replay.ts
│ └── talents.ts
├── utils/ # Utility functions
│ ├── combatUtils.ts
│ ├── synergyUtils.ts
│ └── ...
├── App.tsx # Main component
├── index.tsx # React entry point
├── types.ts # Global types
├── constants.ts # Global constants
└── package.json
For more details, see docs/ARCHITECTURE.md.
- GameContext (Zustand + React Context) manages global state
- LocalStorage persists data between sessions
- Services (audio, TTS) communicate with browser APIs
- Utilities perform combat calculations and synergies
- Components consume and display state
Neon Vanguard supports modding via simple JSON/TypeScript files!
Create mods/enemies/my-enemy.json:
{
"name": "DEVASTATOR",
"maxHp": 150,
"speed": 1.2,
"damage": 25,
"flavorText": "Launches a missile salvo.",
"scrapValue": 40
}Create mods/pilots/my-pilot.json with custom abilities.
Create mods/events/my-event.ts with choices and consequences.
For the complete guide, see MODDING_GUIDE.md.
This game is designed to be fully accessible to players using screen readers:
- ✅ Full NVDA support
- ✅ Complete keyboard navigation
- ✅ ARIA announcements with priorities
- ✅ 3D spatial audio for orientation
- ✅ Colorblind modes (protanopia, deuteranopia, tritanopia)
- ✅ Customizable keybindings
- ✅ Performance mode (reduced animations)
Voice lines use the browser's Web Speech API (works best on Chrome/Edge).
Contributions are welcome! Here's how to participate:
- Fork the project
- Create a branch for your feature (
git checkout -b feature/AmazingFeature) - Commit your changes (
git commit -m 'Add: Amazing feature') - Push to the branch (
git push origin feature/AmazingFeature) - Open a Pull Request
See CONTRIBUTING.md for detailed guidelines.
Use GitHub Issues with the bug report template.
Use GitHub Issues with the feature request template.
This project is licensed under the MIT license. See LICENSE for more details.
- Lead Developer: Bilal
- Built with React, TypeScript, and Vite
- Powered by Electron
- Placeholder audio generated via Node.js scripts
- TTS via Web Speech API
- React and TypeScript community
- All contributors and testers
- GitHub Issues: Bug Reports & Features
- Discord: Neon Vanguard Community
- Email: bilalfehan2006@gmail.com
⚡ Made with ❤️ for the gaming and accessibility community ⚡





