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RoguelikeProceduralGeneration

RoguelikeProceduralGeneration is a Unity-based game which procedurally generates random dungeons. Each dungeon features 10 rooms connected by random paths. This project was originally a game, whereby a player would navigate the dungeon and avoid an enemy. Now, however, the project features only the procedural dungeon generation.

Originally written in the winter of 2019.

Installation

Download the containing folder via GitHub, extract it, and open it via Unity Hub.

There is no camera used in this project as it didn't yield any benefits (as it's not a game), therefore the Scene window should be used to view generated dungeons.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Please make sure to update tests as appropriate.

It is worth noting that this is a legacy-style archive, and likely won't be updated.

About

A Roguelike-inspired dungeon generator written in C# which runs through Unity. Dungeons are procedurally generated and feature 10 rooms connected by paths.

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