By Crom! Plan a 3.0+ attribute build — attributes, perks, corruption, gear loadouts, and combat assumptions — without burning a Potion of Bestial Memory.
Open index.html. Or:
python3 -m http.server 8123
Then visit http://localhost:8123.
node tests/test-stats.js
- All 6 attributes and 5/10/15/20 perks (including corrupted Strength, Vitality, Authority)
- Corruption per-point with mixed normal/corrupted tier unlocks
- Live stat readout with perk and gear contributions broken out
- Loadout tab — curated armor/weapons, encumbrance, weight class, custom modifiers
- Combat assumptions — toggle below-50% HP, in combat, etc. for conditional perks
- Build compare — diff core stats against another saved build
- Templates — Tank, Berserker, Archer, Harvester, Follower Commander
- JSON export/import — full build including gear (URL hash is attributes-only)
- Multiple builds, shareable URL hash, no 60-point cap for modded servers
- Offline PWA support via service worker
Attribute data from the Conan Exiles wiki.
Gear from wiki armor/weapon pages. Version tag: DATA_VERSION in data.js.
If a balance patch lands, open an issue or PR against data.js / gear.js.
Based on the original Conan Exiles Character Planner by felixpaniken. That project was a focused attribute-and-perk planner; this fork extends it with loadouts, gear, and build tooling while keeping the same vanilla-JS, no-build-step approach.
Enhancements added on top of the original planner:
- Loadout tab — equip curated armor and weapons (Silent Legion, Voidforge, Skelos Cultist, legendaries, and more), with searchable slot picker and wiki links
- Set bonuses — full-set rewards for Silent Legion, Voidforge, and Skelos Cultist
- Encumbrance & weight class — light/medium/heavy/over load and armor weight class (auto or manual), including stamina regen penalties for heavy gear
- Custom modifiers — add or subtract arbitrary stat bonuses (buffs, debuffs, food, etc.)
- Combat assumptions — toggles for below 50%/25% HP, in combat, medium-or-lighter load, and attacking/blocking so conditional perks (Berserker, Precision Strike, Frenzy, etc.) show real numbers
- Expanded perk math — more perks folded into the stat readout (Heavy Blows, Berserker, Combo Master, War Party, Defensive Posture, and others)
- Unpicked perk warnings — header banner when tier 10/20 choices are still missing
- Build compare — side-by-side stat diff vs. another saved build
- Build templates — Tank, Berserker, Archer, Harvester, Follower Commander presets
- JSON export/import — full build backup including loadout and assumptions (URL hash still shares attributes only, for backward compatibility)
- Stats engine — computation moved to
stats.jswith unit tests intests/ - Curated gear data —
gear.jswith DLC tags and wiki sources - PWA / offline —
manifest.jsonand service worker for local caching - Data versioning —
DATA_VERSIONindata.jsfor tracking wiki/balance snapshots - Bug fix — gear picker modal dismiss (close button, scrim click, Escape) now works reliably