Playable-framework repository for a low-poly, mobile-first 3D social-deduction game with an optional EVM asset layer.
The first vertical slice is deliberately game-first:
- guest players can authenticate without a wallet;
- the authoritative game server owns rooms, roles, movement, and match state;
- the Unity client contains a committed NGO development scene, an authored executive boardroom, landscape touch controls, direct-IP bootstrap, server-owned movement and door interaction, plus repository-owned player and Dedicated Server build entry points;
- the Web DApp exposes optional wallet connection and SIWE-style challenge plumbing without selecting a production chain;
- the contract package contains an owner-operated ERC-1155 collection skeleton;
- no chain ID, RPC URL, package name, signing identity, or deployment destination is invented.
apps/
unity-client/ Unity 6000.3.7f1 client
web-dapp/ Optional wallet/account web surface
services/
api/ Guest and wallet-auth HTTP API
game-server/ Authoritative WebSocket game loop
packages/
protocol/ Shared TypeScript wire schemas
contracts/ Solidity ERC-1155 asset contract
infra/ Local container topology
scripts/ Verification and build helpers
docs/ Architecture and development guidance
Requirements: Node.js 22, pnpm 10, Git LFS, and Docker for the local service
stack. Unity work uses the editor pinned in
apps/unity-client/ProjectSettings/ProjectVersion.txt.
pnpm install --frozen-lockfile
pnpm check
pnpm devThen open apps/unity-client in Unity Hub and load the committed
Assets/MetaverseGame/Scenes/Bootstrap.unity scene. The editor defaults to a
local host on UDP 7777; command-line clients can join it directly. Use
Metaverse DApp > Create Development Scene only when intentionally
regenerating the tracked spike scene and prefab.
Copy .env.example to a non-committed local environment only when a setting is
needed. Guest mode works without chain settings. Wallet verification remains
disabled until an explicit CAIP-2 chain, RPC URL, and public domain are
configured.
See development and architecture before adding gameplay or chain features. The implementation order and release gates are in the vertical-slice roadmap. The first runnable Dedicated Server evidence is in the 2026-08-07 build record. The paired Windows and Android Plato boardroom validation is in the latest build record.