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dev mode: cat on keyboard
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dev mode: cat on keyboard

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jango-git/README.md

Hey, I'm Jango ๐Ÿ‘‹

I do technical art for real-time 3D on the web. The badge says "developer", but most of my day is pipelines, tooling, and helping art and code meet in the middle.

My current territory is mobile playable ads - interactive 3D scenes that have to fit into ~5 MB. In practice that means:

  • ๐Ÿ—๏ธ maintaining the 3D project template my team builds playables on
  • ๐Ÿ“ฆ owning the asset pipeline: compression, repacking, normalization, packaging
  • ๐Ÿงฏ being the "can we even fit that in 5 MB?" person

Stack today: Three.js + TypeScript. Roots: C++ / OpenGL.

Tools I build

  • sparcoon-editor - node editor for Three.js VFX
    Graphs, timeline, live preview. Exports one self-contained TS module.
  • tesselot - photos into low-poly art
    Draw guides, triangle edges follow them. Exports SVG / PDF / PNG.
  • ๐Ÿ“ฑ laymur - constraint-based UI for Three.js
    Built for playables, no layout engine, no DOM.
  • ๐Ÿงฉ three-zoo - small 3D components I keep reusing.

Pinned Loading

  1. sparcoon-editor sparcoon-editor Public

    Node-based visual effects editor for three.js in the browser - exports a self-contained TypeScript module, no runtime compiler.

    TypeScript

  2. tesselot tesselot Public

    Browser-based low-poly photo editor - draw guides and triangle edges follow them, keeping contours sharp. Exports SVG, PDF, PNG.

    TypeScript

  3. laymur laymur Public

    A constraint-based UI library for Three.js mobile advertisements (early stage)

    TypeScript 1

  4. three-zoo three-zoo Public

    Some reusable bits for building things with Three.js

    TypeScript