This is an unofficial, fan-made project. I am not affiliated with, endorsed by, or sponsored by Team PEAK, Aggro Crab, or Evil Landfall. PEAK and all related trademarks/IP are property of their respective owners.
All icons and UI elements are hand-redrawn recreations of PEAK's icons. Nothing was extracted or ripped from the game's files.
I found PEAK stamina bar as a very fun game mechanic and wanted to explore how it works. So I recreated it inside Unity from scratch.
- Hunger, Weight, Poison and Damage status effects.
- You can drain the stamina by holding LSHIFT (simulates sprint).
- There are buttons you can press to increase/decrease status effects.
- Bar overflowing with status effects (up to a limit).
- Unity 6.3 LTS (6000.3.10f1)
You can play the prototype here: https://bloodassassin89.itch.io/peak-stamina-bar-prototype
