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startingLoc: normal
objectives
talk
gameStartActions
show_dialogue*(unwelcome) if !userstate.assessments.301
show_dialogue(welcome) if userstate.assessments.301
checkpointCompleteActions
show_dialogue(done)
locations
normal, /locations/yourRoom-dim/normal.png, Locations Your Room Dim Normal Png
normal
modes: explore, talk
talkTopics: whatToDo
actions
show_dialogue(welcome)
objects
+emergency1, /objects/cmd-chair03/emergency.png, 781, 531, 318, 398
+chieftain2, /avatars/chieftain/chieftain.angry.png, 1400, 526, 697, 744
boundingBoxes
+bbox#0, 536, 420, 373, 402
show_dialogue(click)
characters
hartin-menz, Hartin, happy, left
dialogues
welcome
Congrats on creating your scene
click
Invisible bounding box is right here
whatToDo, Are you wondering what to do, Cadet?
@you
Hmm, there's nothing to do around here.
@hartin-menz
There's plenty of things you can do!