SGSR2 temporal upscaler for Unity URP, optimized 4x for low-end mobile GPUs (40 → 10 ms on Adreno 610). No TAA dependency, faithful reference ports included for comparison.
android performance mobile unity shaders vulkan unity3d hlsl super-resolution snapdragon adreno upscaling urp gpu-optimization taa temporal-antialiasing universal-render-pipeline sgsr sgsr2 taau
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Updated
Aug 16, 2026 - C#